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Connexion error due to map.

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Level 21
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Mar 19, 2009
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Gentlemen,

I have made a map called Stars

http://stars-map.perso.neuf.fr/

This map has a bug I never have seen: players are dropped.

And, this is why I never saw such a bug, it is NOT desynchr: I made the tests with a bot, and the bot did not detect desynchr. Anyway, I use rarely the GetLocalPlayer function, but for hide texttags only.

The map is made in VJass and uses standarts from there (Table, TimerUtils,GroupUtils,SoundsUtils,etc)

The model are not corrupted.

I have switch TimerUtils to Blue favor because of the hudge amount of timers used.

Players do not have fatal errors.

The only error message the bot provides is: ECONNRESET

I absolutely dont know what I can do.

Thanks by advance.
 
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