- Joined
- Nov 30, 2007
- Messages
- 1,202
I've made a game prototype using the client-server model but I can't seem to connect to a server on another network. LAN IP addresses work but public ones doesn't. Why is that?
Connection through LAN is established by entering the IP and server port.
Is it a port forwarding issue? Then the question becomes how does wc3 allow users to play online without opening a spot on the router for say 6112?
I'm no network guru as you might understand but would changing the server port to something standard, lets say HTTP (port 80), solve the problem?
Connection through LAN is established by entering the IP and server port.
Is it a port forwarding issue? Then the question becomes how does wc3 allow users to play online without opening a spot on the router for say 6112?
I'm no network guru as you might understand but would changing the server port to something standard, lets say HTTP (port 80), solve the problem?