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Configuring EXP and Limiting Shop Options for players

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Level 14
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Jul 26, 2008
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1,009
Alright, my first question is how do I set how much EXP a unit is worth. I fiugred it was point value but that seems to be universal. Then I figure it was Level, but that doesn't seem very configurable.

So how do I change the EXP given from killing a unit?

As well, how do I set what players can buy from a nuetral building? I want players in Force and B to be able to, but not C. Or Players 1-10 can buy but Player 11 can't. However it's done, I'd like to know.

Bonus question: How do I make it so a healing aura like the nuetral fountain one won't heal a certain player without changing it from nuetral?

Thanks much :)
 
Level 4
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Jan 9, 2010
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For the first question, experience is decided by level. In gameplay constants you can change it to what you want ( don't ask me how, just play around a little or find a tutorial).
Although, I'd recommend making you own experience system with triggers.

I don't know about the shop question.

For the healing aura, you could just trigger the whole spell.
 
Level 14
Joined
Jul 26, 2008
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1,009
Well 2/3 aint bad. I was thinking of triggering it but I prefer to avoid triggering if possible. I know I've seen the aura done without triggering.

The shop question is a very big bug in my game too. Maybe I'll look up one of those selection tavern systems and find out how they do it.
(EDIT: Hero Selection only tells you how to remove Units & Heroes, not items :\)
 
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