[Trigger] Condition Question..

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Jul 27, 2011
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I want a spell that on activate adds stacks to the caster and when he attacks a unit they dissappear one by one and heal the caster, would this condition work in that case or would it just check if it's e.g. blolust_caster[4] and if it's blolust_caster[2] that is attacking nothing will happend?

  • Consume
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Attacking unit) Equal to blolust_caster[(Random integer number between 1 and 10)]
    • Actions
 
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