- Joined
- Jul 27, 2011
- Messages
- 27
I want a spell that on activate adds stacks to the caster and when he attacks a unit they dissappear one by one and heal the caster, would this condition work in that case or would it just check if it's e.g. blolust_caster[4] and if it's blolust_caster[2] that is attacking nothing will happend?
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Consume
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Events
- Unit - A unit Is attacked
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Conditions
- (Attacking unit) Equal to blolust_caster[(Random integer number between 1 and 10)]
- Actions
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Events