I've been developing a custom ability that's supposed to do the same damage to each opponent, but different special effects depending on the target is a 'living', 'ancient' or 'mechanical' for example.
The question is then, is it possible to make a condition which states if the target unit is a 'living' unit or not?
Thanks for your patience, this isn't my first thread.
But if I don't ask I won't learn (of course I browse forums and search before posting)
The question is then, is it possible to make a condition which states if the target unit is a 'living' unit or not?
Thanks for your patience, this isn't my first thread.
But if I don't ask I won't learn (of course I browse forums and search before posting)