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[Trigger] Condition - Check if 'living'

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Level 3
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Jun 23, 2007
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I've been developing a custom ability that's supposed to do the same damage to each opponent, but different special effects depending on the target is a 'living', 'ancient' or 'mechanical' for example.

The question is then, is it possible to make a condition which states if the target unit is a 'living' unit or not?

Thanks for your patience, this isn't my first thread.
But if I don't ask I won't learn (of course I browse forums and search before posting)
 
Level 10
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Jan 21, 2007
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The condition is under Boolean, there are alot of classification checking conditions here. The one you want looks Like this:

  • ((You unit) is Alive) Equal to True
Happy mapmaking ;)
 
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Level 3
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Jun 23, 2007
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28
Thanks a lot, been checking round before but got stuck on condition regarding 'Unit' because that seemed correct atm. +rep :)
 
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