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Compress into a mdx

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It's highly likely that those custom models will be using textures already located in the games MPQ, hence they don't need to be re-imported. As to the portraits, they've probably added a camera to the in game model, which is used as a portrait in the absence of an additional portrait file.
 

Dr Super Good

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This may be a dumb question, but is there any way to take a modified model, skin, and portrait and just smash them all together into one mdx file?

Yes that is possiable and simply requires rewriting the .mdx format to support both image data and model data in one. Ofcourse this is impractile though as no existing program (including WC3) will recognise the new .mdx file as a valid .mdx model and so it will not load.
 
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