Deleted member 177737
D
Deleted member 177737
Hey,
I've been thinking about a trigger that would be able to save the X,Y,Z axis of a doodad, the doodad's type, and the facing of the doodad and then remove that doodad from the map.
Basically all doodads outside of a certain range of "Hero" would be completely gone, and then as "Hero" moves closer the game will remove the doodads that are out of the range and place the doodads that are now in range.
I'd like this to be in GUI since I have 0% knowledge of any type of Jass.
+rep
I've been thinking about a trigger that would be able to save the X,Y,Z axis of a doodad, the doodad's type, and the facing of the doodad and then remove that doodad from the map.
Basically all doodads outside of a certain range of "Hero" would be completely gone, and then as "Hero" moves closer the game will remove the doodads that are out of the range and place the doodads that are now in range.
I'd like this to be in GUI since I have 0% knowledge of any type of Jass.
+rep