Deleted member 177737
D
Deleted member 177737
Hey,
Instead of typing out a large paragraph about why I need this I'm just going to say that it's for my campaign and I am requesting it because the map's are using a ton of 50+ poly doodads (already over 3k in a small area.)
I need some sort of system that will somehow delete the doodad's further than 750 yards away from the player and then be able to reload them exactly as they were when the player comes back within range of the doodads.
I'm not even sure if it's possible but it doesn't hurt to ask now does it
+rep and credits to whoever comes up with either the system or some sort of semi-solution to the highpoly doodad problem. (No I cannot decrease their poly's, mainly because of my "pretty looking area" addiction
)
Instead of typing out a large paragraph about why I need this I'm just going to say that it's for my campaign and I am requesting it because the map's are using a ton of 50+ poly doodads (already over 3k in a small area.)
I need some sort of system that will somehow delete the doodad's further than 750 yards away from the player and then be able to reload them exactly as they were when the player comes back within range of the doodads.
I'm not even sure if it's possible but it doesn't hurt to ask now does it

+rep and credits to whoever comes up with either the system or some sort of semi-solution to the highpoly doodad problem. (No I cannot decrease their poly's, mainly because of my "pretty looking area" addiction
