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Doodad hiding system request

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Deleted member 177737

D

Deleted member 177737

Hey,

Instead of typing out a large paragraph about why I need this I'm just going to say that it's for my campaign and I am requesting it because the map's are using a ton of 50+ poly doodads (already over 3k in a small area.)

I need some sort of system that will somehow delete the doodad's further than 750 yards away from the player and then be able to reload them exactly as they were when the player comes back within range of the doodads.
I'm not even sure if it's possible but it doesn't hurt to ask now does it:ogre_hurrhurr:

+rep and credits to whoever comes up with either the system or some sort of semi-solution to the highpoly doodad problem. (No I cannot decrease their poly's, mainly because of my "pretty looking area" addiction:ogre_icwydt:)
 
it is possible but since the doodad api is very limited you have to add every new doodad manually

also the performance difference is rather small (at least on my laptop) but nevertheless it is faster(will depend on doodad type and pc)

for MPI support add some GetLocalPlayer custom script line

test map attached
 

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  • HideDoodads.w3x
    147.1 KB · Views: 39

Deleted member 177737

D

Deleted member 177737

Works perfectly, thanks a ton!
 
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