Remixer
Map Reviewer
- Joined
- Feb 19, 2011
- Messages
- 2,068
Hello, I am currently working on a RPG map and I am in need for a few simple model edits.
So at the moment I am looking after some one who can edit Blizzard models so that they are easy to use for me.
I list down the models/edits I am interested in having and what I want to be edited:
1. Seaweed (Doodads\Ruins\Water\Seaweed0\Seaweed0)
- All the variations should have a death animation. Additional bonus if you could make their stand animation unanimated (so that they don't move).
2. River Rushes (Doodads\LordaeronSummer\Plants\RiverRushes\RiverRushes)
- Death animation for variations 0 and 2.
3. Fish (Doodads\Ashenvale\Water\Fish\Fish)
- Death animation.
4. Fish Green (Doodads\Ruins\Water\FishTropical\FishTropical)
- Death animation.
5. Viny Plant (Doodads\Ruins\Plants\VinyPlant\VinyPlant)
- Death animation for variations 0 and 2.
6. Vines Thorny (Doodads\Northrend\Plants\North_Thorns\North_Thorns)
- Death animation for variations 2 and 4.
7. Outland Plants (Doodads\Outland\Plants\Outland_Plant\Outland_Plant)
- Death animation for variations 1, 3, 4, 5 and 7.
8. Rubble (Doodads\Outland\Rocks\RubbleRock\RubbleRock)
- Death animation for variations 2, 4 and 5.
9. Rocks (Doodads\Underground\Rocks\UndergoundRock\UndergoundRock)
- Death animation for all variations.
10. Crystal (Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal)
- Death animation for all variations.
11. Glacier (Doodads\Icecrown\Rocks\Glacier\Glacier)
- Death animation for variations 0, 4, 5 and 9.
12. Coral (Doodads\Ruins\Water\Coral\Coral)
- Split the variations 7, 8 and 9 into different variations (a new model).
(I want to be able to handle the different colored parts separately so separate the light blue structure from the white structure (Var. 7), separate the orange and white structure from each other also separate the red star-shaped small structure from the others (Var. 8), separate the orange structure from the star-shaped structure. (Var. 9).
- Don't lose any structures, instead make the stand alone.
- Death animation for all the separated stand-alone variations.
13. Potted Plant (Doodads\Cityscape\Plants\PottedPlant\PottedPlant)
- Remove the pot.
- Separate the flower stems and blossoms from the leaves.
- Death animation for the stand alone leaves and stems/blossoms.
14. Mushrooms (Doodads\Ruins\Plants\Ruins_Shroom\Ruins_Shroom)
- Death animation for all variations.
15. Mushrooms (Doodads\Ashenvale\Plants\AshenShrooms\AshenShrooms)
- Death animation for all variations.
16. Shells (Doodads\Ruins\Props\Ruins_Shells\Ruins_Shells)
- Death animation for variation 0, 1, 2 and 5.
17. Flowers (Doodads\Ruins\Plants\Ruins_Flower\Ruins_Flower)
- Death animation for all variations.
18. Cattail (Doodads\Ruins\Plants\Ruins_Rush\Ruins_Rush)
- Separate the stems from the bush. Also remove the two bods on the stems. (Make them both stand-alone.)
- Death animation for both stand-alone variations.
19. Corn (Doodads\LordaeronSummer\Plants\Corn\Corn)
- Death animation.
20. Grain Scorched (Doodads\LordaeronSummer\Plants\CornWheatScorched\CornWheatScorched)
- Remove the little grass layers.
- Death animation.
21. Wheat (Doodads\LordaeronSummer\Plants\Wheat\Wheat)
- Death animation.
22. Entangling Roots (Abilities\Spells\NightElf\EntanglingRoots\EntanglingRootsTarget.mdl)
- Remove the green sparkle effect.
- Make the stand animation unanimated.
23. Entangle Gold Mine (Abilities\Spells\NightElf\EntangleMine\Roots.mdl)
- Make the stand animation unanimated.
- Optional (Separate the roots from each other and make then different variations.)
Death animations does not need to be fancy-looking. I am satisfied as long as they are functional (makes the model disappear). The animation can be just to shrink the model and make it disappear or just to "remove " the visible parts.
Also I have a question: some of the models I listed above have only "Stand" animation. When they are ordered to perform "Death" animation I still can make them appear by ordering them to perform "Stand" animation, right?
Thanks for your time, if you are interested leave comment or send me private message.
So at the moment I am looking after some one who can edit Blizzard models so that they are easy to use for me.
I list down the models/edits I am interested in having and what I want to be edited:
1. Seaweed (Doodads\Ruins\Water\Seaweed0\Seaweed0)
- All the variations should have a death animation. Additional bonus if you could make their stand animation unanimated (so that they don't move).
2. River Rushes (Doodads\LordaeronSummer\Plants\RiverRushes\RiverRushes)
- Death animation for variations 0 and 2.
3. Fish (Doodads\Ashenvale\Water\Fish\Fish)
- Death animation.
4. Fish Green (Doodads\Ruins\Water\FishTropical\FishTropical)
- Death animation.
5. Viny Plant (Doodads\Ruins\Plants\VinyPlant\VinyPlant)
- Death animation for variations 0 and 2.
6. Vines Thorny (Doodads\Northrend\Plants\North_Thorns\North_Thorns)
- Death animation for variations 2 and 4.
7. Outland Plants (Doodads\Outland\Plants\Outland_Plant\Outland_Plant)
- Death animation for variations 1, 3, 4, 5 and 7.
8. Rubble (Doodads\Outland\Rocks\RubbleRock\RubbleRock)
- Death animation for variations 2, 4 and 5.
9. Rocks (Doodads\Underground\Rocks\UndergoundRock\UndergoundRock)
- Death animation for all variations.
10. Crystal (Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal)
- Death animation for all variations.
11. Glacier (Doodads\Icecrown\Rocks\Glacier\Glacier)
- Death animation for variations 0, 4, 5 and 9.
12. Coral (Doodads\Ruins\Water\Coral\Coral)
- Split the variations 7, 8 and 9 into different variations (a new model).
(I want to be able to handle the different colored parts separately so separate the light blue structure from the white structure (Var. 7), separate the orange and white structure from each other also separate the red star-shaped small structure from the others (Var. 8), separate the orange structure from the star-shaped structure. (Var. 9).
- Don't lose any structures, instead make the stand alone.
- Death animation for all the separated stand-alone variations.
13. Potted Plant (Doodads\Cityscape\Plants\PottedPlant\PottedPlant)
- Remove the pot.
- Separate the flower stems and blossoms from the leaves.
- Death animation for the stand alone leaves and stems/blossoms.
14. Mushrooms (Doodads\Ruins\Plants\Ruins_Shroom\Ruins_Shroom)
- Death animation for all variations.
15. Mushrooms (Doodads\Ashenvale\Plants\AshenShrooms\AshenShrooms)
- Death animation for all variations.
16. Shells (Doodads\Ruins\Props\Ruins_Shells\Ruins_Shells)
- Death animation for variation 0, 1, 2 and 5.
17. Flowers (Doodads\Ruins\Plants\Ruins_Flower\Ruins_Flower)
- Death animation for all variations.
18. Cattail (Doodads\Ruins\Plants\Ruins_Rush\Ruins_Rush)
- Separate the stems from the bush. Also remove the two bods on the stems. (Make them both stand-alone.)
- Death animation for both stand-alone variations.
19. Corn (Doodads\LordaeronSummer\Plants\Corn\Corn)
- Death animation.
20. Grain Scorched (Doodads\LordaeronSummer\Plants\CornWheatScorched\CornWheatScorched)
- Remove the little grass layers.
- Death animation.
21. Wheat (Doodads\LordaeronSummer\Plants\Wheat\Wheat)
- Death animation.
22. Entangling Roots (Abilities\Spells\NightElf\EntanglingRoots\EntanglingRootsTarget.mdl)
- Remove the green sparkle effect.
- Make the stand animation unanimated.
23. Entangle Gold Mine (Abilities\Spells\NightElf\EntangleMine\Roots.mdl)
- Make the stand animation unanimated.
- Optional (Separate the roots from each other and make then different variations.)
Death animations does not need to be fancy-looking. I am satisfied as long as they are functional (makes the model disappear). The animation can be just to shrink the model and make it disappear or just to "remove " the visible parts.
Also I have a question: some of the models I listed above have only "Stand" animation. When they are ordered to perform "Death" animation I still can make them appear by ordering them to perform "Stand" animation, right?
Thanks for your time, if you are interested leave comment or send me private message.