- Joined
- Oct 10, 2009
- Messages
- 439
Hey everyone!
I'm looking at implementing a custom collision / missile system and wondering how UnitsWithinRange(x) works in Wc3.
Basically I want to know if I would be better off using dummy units + the above native, or sfx and some kind of custom quadtree to keep track of things that could possibly collide.
Thanks a bunch.
I'm looking at implementing a custom collision / missile system and wondering how UnitsWithinRange(x) works in Wc3.
Basically I want to know if I would be better off using dummy units + the above native, or sfx and some kind of custom quadtree to keep track of things that could possibly collide.
Thanks a bunch.