Should I make for a map trigger that every time an item is killed it will be destroyed by this trigger? Would that work? Would that be useful? Would that destroy the shadow as well?
but you would need to catch new spawned items, such as created by triggers or sold by shops. Surely, you can also periodically pick items around the map, though it is not as efficient/checks in intervals. Do not know what you want with 1000hp then, just compare life to 0.
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