Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
Hey guys;
This is what I want to do:
When an item is on the ground (that uses the Spinner model http://www.hiveworkshop.com/forums/...48293/?prev=search=item%20spinner&d=list&r=20), I simply want to attach the actual attachment model to the spinner bone.
I don't want to create a new item spinner model for each attachment model (as is suggested by the author), so I thought about directly attaching the specific model to the item on the ground.
This is my current solution:
- the item has an invisible, but clickable model (I used calculate extends on the pathing blocker box and then made the material invisible)
- When an item is dropped on the ground, create a dummy unit with locust on top of it, that uses the item spinner model
- Attach the specific attachment model to the dummy unit as an SFX
As you can probably see, it's not very efficient, due to the use of dummy units. Any suggestions how I can get rid of the dummy unit and attach the model directly to the ground item?
This is what I want to do:
When an item is on the ground (that uses the Spinner model http://www.hiveworkshop.com/forums/...48293/?prev=search=item%20spinner&d=list&r=20), I simply want to attach the actual attachment model to the spinner bone.
I don't want to create a new item spinner model for each attachment model (as is suggested by the author), so I thought about directly attaching the specific model to the item on the ground.
This is my current solution:
- the item has an invisible, but clickable model (I used calculate extends on the pathing blocker box and then made the material invisible)
- When an item is dropped on the ground, create a dummy unit with locust on top of it, that uses the item spinner model
- Attach the specific attachment model to the dummy unit as an SFX
As you can probably see, it's not very efficient, due to the use of dummy units. Any suggestions how I can get rid of the dummy unit and attach the model directly to the ground item?