Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Earth-Fury: Its... big. I'll give you that. And it seems to work. Seriously, 64 MB? thats just insane for a single map. INSANE. But it works (as far as i can see) so approved...
Earth-Fury: Its... big. I'll give you that. And it seems to work. Seriously, 64 MB? thats just insane for a single map. INSANE. But it works (as far as i can see) so approved...
Greetings.
The heroes in this map have no interesting skills. Also it sucks that some imported models don't have normal portrait. You forgot to/didn't bothered to/don't know how to change quest icon from 'ambush' icon to smth else.
On the other hand I enjoyed fighting big amount of weak monsters.
Overall I give 7/10
Sorry gentlemen, my goal was not to make original technical details (like skills) but to tell my story... My energy was mainly directed at making the map more of an adventure rpg game with a focus on storyline than tactical rpg focused on tactical battle... But still I will do my best to improve what I can. Thank you for giving me feed back!
I have played the map - not to the end, found only one bug when the mage need to talk to the knight hero - the game get stucked - but can fix with pressing Esc key so it's not a huge bug.
The game is great I love it 10/10 it has base story intresting skills and even new models, pro map - good job.
Another small update, added a shop at the end of map among other things. Enjoy!
"Yes... I remember these battles, we were young then and much blood was spilled; ours, warriors and innocent's."
-Emperor Vangdarm, reffering to his assault on Gothmor's army.
-"go back or die!"; cliche liners...
-units selected during cinematic mode
-make any of the heroes trigger entrances to caves and so one
-why does the wizard have normal attack type?
-after defeating the barbarians in the northern village, disable user control has latency as the player can click for the heroes to move somewhere and during the cinematic scene they won't go where it is needed for the triggers to continue; it's good that cinematic mode can be turned off with ESC
-the cage where the captain was was destroyed but not? I mean animation bug or something?
-saved the cap. but had no quest to bring him back as the wizard said
-something to move the heroes from a part of the map to another is needed as the map is huge and a bit labyrinthic
-I like it that they have watch towers that don't shoot
-Kaukran Warriors have hero glow; the wizard and other heroes don't
-those horses are horrible... they block the way of the heroes either when they are supposed to escape or not...
-some Dark Warriors were fighting the blue troops and being neutral to the player's units
-went to the cave entrance in the swamp; nothing happens; I suggest not making trigges so linear; I "skipped" a few quests, went straight through enemy units
2.5/5.
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