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Company of the Silverfox

Submitted by Vangdarm
This bundle is marked as approved. It works and satisfies the submission rules.
Silverfox Black Curse

Adventure RPG map, play as a party of 5 adventurers who will have a great impact in the future of the World of Mylnarcha...

Epic size map, Frozen Throne, Single Player, Roughly 2 Hours of gameplay
Contents

Company of the Silverfox (Map)

Reviews
Moderator
Earth-Fury: Its... big. I'll give you that. And it seems to work. Seriously, 64 MB? thats just insane for a single map. INSANE. But it works (as far as i can see) so approved...
  1. Earth-Fury: Its... big. I'll give you that. And it seems to work. Seriously, 64 MB? thats just insane for a single map. INSANE. But it works (as far as i can see) so approved...
     
  2. Vangdarm

    Vangdarm

    Joined:
    Aug 11, 2007
    Messages:
    9
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Update 1.01

    Very small update to a few scripts made by me and mostly Francis Bugold my Co-scripter.

    Feel free to leave comments and suggestions. This is my first warcraft 3 map. (yeah... I seem to like doing Big things from the start)
     
  3. Rao Dao Zao

    Rao Dao Zao

    Joined:
    Mar 29, 2004
    Messages:
    1,805
    Resources:
    3
    Maps:
    2
    Tutorials:
    1
    Resources:
    3
    Don't use custom models ripped from other games.

    They just look shoddy.
     
  4. Envy

    Envy

    Joined:
    Aug 16, 2007
    Messages:
    14
    Resources:
    0
    Resources:
    0
    Greetings.
    The heroes in this map have no interesting skills. Also it sucks that some imported models don't have normal portrait. You forgot to/didn't bothered to/don't know how to change quest icon from 'ambush' icon to smth else.
    On the other hand I enjoyed fighting big amount of weak monsters.
    Overall I give 7/10
     
  5. Vangdarm

    Vangdarm

    Joined:
    Aug 11, 2007
    Messages:
    9
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Sorry gentlemen, my goal was not to make original technical details (like skills) but to tell my story... My energy was mainly directed at making the map more of an adventure rpg game with a focus on storyline than tactical rpg focused on tactical battle... But still I will do my best to improve what I can. Thank you for giving me feed back!
     
  6. best_player

    best_player

    Joined:
    Oct 18, 2007
    Messages:
    99
    Resources:
    0
    Resources:
    0
    I have played the map - not to the end, found only one bug when the mage need to talk to the knight hero - the game get stucked - but can fix with pressing Esc key so it's not a huge bug.

    The game is great I love it 10/10 it has base story intresting skills and even new models, pro map - good job.
     
  7. best_player

    best_player

    Joined:
    Oct 18, 2007
    Messages:
    99
    Resources:
    0
    Resources:
    0
    I have finished the game. one thing I recomend is to add shop in the end so I dont need to go back to the start to get good aim
     
  8. Vangdarm

    Vangdarm

    Joined:
    Aug 11, 2007
    Messages:
    9
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Update 1.02

    Another small update, added a shop at the end of map among other things. Enjoy!

    "Yes... I remember these battles, we were young then and much blood was spilled; ours, warriors and innocent's."
    -Emperor Vangdarm, reffering to his assault on Gothmor's army.

    Feel free to leave comments and suggestions.
     
  9. Kisame

    Kisame

    Joined:
    Feb 3, 2008
    Messages:
    94
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    Sanity is for the weak
     
  10. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    13,228
    Resources:
    1
    Maps:
    1
    Resources:
    1
    The gameplay is drag & kill.

    -"go back or die!"; cliche liners...
    -units selected during cinematic mode
    -make any of the heroes trigger entrances to caves and so one
    -why does the wizard have normal attack type?
    -after defeating the barbarians in the northern village, disable user control has latency as the player can click for the heroes to move somewhere and during the cinematic scene they won't go where it is needed for the triggers to continue; it's good that cinematic mode can be turned off with ESC
    -the cage where the captain was was destroyed but not? I mean animation bug or something?
    -saved the cap. but had no quest to bring him back as the wizard said
    -something to move the heroes from a part of the map to another is needed as the map is huge and a bit labyrinthic
    -I like it that they have watch towers that don't shoot
    -Kaukran Warriors have hero glow; the wizard and other heroes don't
    -those horses are horrible... they block the way of the heroes either when they are supposed to escape or not...
    -some Dark Warriors were fighting the blue troops and being neutral to the player's units
    -went to the cave entrance in the swamp; nothing happens; I suggest not making trigges so linear; I "skipped" a few quests, went straight through enemy units

    2.5/5
    .