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Commisioning on creative scaling vawe design and enemy design

Level 1
Joined
Jun 23, 2024
Messages
1
Hello,

I would like to participate to create some cool enemies, boss units and GUI varying spawn system for hero defence type maps that can vary every game and makes the player respond to it.
Playing mobas and other strategy games gives me good idea for creative enemies using even the same wc3 neutral units and abilities AND some GUI spells. The aim is to reduce A move action and make you lose the game if you don't do anything about your enemies.
For example:
An abomination who channels cannibalize (outhealing your damage) and gains damage bonus.
A nether mage who reincarinates as a banshee and steals your mana with feedback.
An Obdisian destroyer boss unit which AoE ability which switches your percentage hp and mana (in-reverse) so that you are forced to spend your mana to not die.
An obdisian statue boss unit which comes along and channels a lighing strike and basically nukes your buildings and structures.
A group of units which stack some OP crap so to kite you to death.
Unit which deflects your spells at you.
etc.etc.
 
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