• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Commisioning on creative scaling vawe design and enemy design

Status
Not open for further replies.
Level 1
Joined
Jun 23, 2024
Messages
2
Hello,

I would like to participate to create some cool enemies, boss units and GUI varying spawn system for hero defence type maps that can vary every game and makes the player respond to it.
Playing mobas and other strategy games gives me good idea for creative enemies using even the same wc3 neutral units and abilities AND some GUI spells. The aim is to reduce A move action and make you lose the game if you don't do anything about your enemies.
For example:
An abomination who channels cannibalize (outhealing your damage) and gains damage bonus.
A nether mage who reincarinates as a banshee and steals your mana with feedback.
An Obdisian destroyer boss unit which AoE ability which switches your percentage hp and mana (in-reverse) so that you are forced to spend your mana to not die.
An obdisian statue boss unit which comes along and channels a lighing strike and basically nukes your buildings and structures.
A group of units which stack some OP crap so to kite you to death.
Unit which deflects your spells at you.
etc.etc.
 
Status
Not open for further replies.
Top