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Combine 2 animations into one

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Do you mean modeling?

There's a way to achieve the effect through triggers.

But as a person who does fully scripted animations for his spells (in MUI), I will tell you - that's a one great pain in the arse.


Try using these functions:
  • Animation - Play (YourUnit)'s Spell Channel animation
  • Animation - Queue (YourUnit)'s Spell animation
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thx for the reply xISLx, I'm going to try this way but, it will be hard(for me) because in my map there are multiple triggers which play unit animations and I'm scared that the queue animation could break some of them, because of that i would prefer to combine animations in modelling
 
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