• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[SD/Modeling] coloured cloud of fog

Level 8
Joined
Feb 22, 2009
Messages
271
Please change the color of this model into white and make it susceptible to 'art - tinting colour' fields.

Edit: just give me 12 models of cloud with different colours instead if the previous request can't be done.







1784032746179.webp
1784032607447.webp
 
Last edited:
You can try with the new function

  • Special Effect - Set Color of (Last created special effect) to r: 255, g: 255, b: 255
But as Frank said putting TC into particle effects ain't happening

Maybe with triggers.

You can tint edit the model @Chaosium gave you.

I think I will be fine with 12 models of cloud with different colours instead because this isn't working.

  • New cloud
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Special Effect - Create a special effect at (Center of Region 000 <gen>) using CloudOfFogWhite.mdx
      • Special Effect - Create a special effect at (Center of Region 001 <gen>) using CloudOfFogWhite.mdx
      • Special Effect - Set Color of (Last created special effect) to r: 0, g: 255, b: 255
      • Special Effect - Create a special effect at (Center of Region 002 <gen>) using CloudOfFogWhite.mdx
      • Special Effect - Set Color of (Last created special effect) to r: 0, g: 0, b: 255
      • Special Effect - Create a special effect at (Center of Region 003 <gen>) using CloudOfFogWhite.mdx
      • Special Effect - Set Color of (Last created special effect) to r: 0, g: 255, b: 0


1784036162588.webp
 
I think I will be fine with 12 models of cloud with different colours instead because this isn't working.

  • New cloud
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Special Effect - Create a special effect at (Center of Region 000 <gen>) using CloudOfFogWhite.mdx
      • Special Effect - Create a special effect at (Center of Region 001 <gen>) using CloudOfFogWhite.mdx
      • Special Effect - Set Color of (Last created special effect) to r: 0, g: 255, b: 255
      • Special Effect - Create a special effect at (Center of Region 002 <gen>) using CloudOfFogWhite.mdx
      • Special Effect - Set Color of (Last created special effect) to r: 0, g: 0, b: 255
      • Special Effect - Create a special effect at (Center of Region 003 <gen>) using CloudOfFogWhite.mdx
      • Special Effect - Set Color of (Last created special effect) to r: 0, g: 255, b: 0


View attachment 598718
Go for it.
You'll get some hands--on experience with modelling that way.
 
Back
Top