Uncle
Warcraft Moderator
- Joined
- Aug 10, 2018
- Messages
- 7,866
So I found that a unit's current X/Y coordinates can be off-centered depending on the unit's collision size. For example, creating a Special Effect at GetUnitX(unit), GetUnitY(unit) might create the special effect slightly offset from the unit's center.
I found that 32 collision size doesn't have this issue but 24 does. I tried some other random numbers like 25 collision and that had the same problem as 24.
Any ideas/solutions? I'd really like to use a collision size of 24 for most of the units in my map but this issue is preventing me from doing so.
I found that 32 collision size doesn't have this issue but 24 does. I tried some other random numbers like 25 collision and that had the same problem as 24.
Any ideas/solutions? I'd really like to use a collision size of 24 for most of the units in my map but this issue is preventing me from doing so.