Moderator
M
Moderator
17:10, 19th Nov 2009
ap0calypse: Approved
ap0calypse: Approved
Map InformationGameplay : Hero Defense/ Survival/ Waves/ Boss
A hero defense/survival map, where the only thing each players have to defend is only their own lives. Bound by the harsh cold
environment, heroes can only stay alive while being near to the encampment's fireplace, venture far, and the cold weather will knock
them out cold. Heroes will attempt to defend themselves against waves of creeps until finally a round boss arrives.
Once the round boss is defeated, any killed heroes will be revived, if every hero falls, then all is lost.
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Features:
*- 3 Hero types available, here is the Death Knight, Champion and Infiltrator.*Heroes![]()
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*- Damage Meter on bosses to determine the player with the most damage output for a gold reward after a Boss kill.*Damage Meter![]()
Other Features:
- AI players available to spruce things up when attempting single player mode. Just fill up empty slots with Computer players.
- 7 Bosses at the end of each wave rounds fitted with an Ultimate spell, an Ultimate support spell, and 2 spells chosen at random.
- 3 sets of Talent Trees for each heroes, each trees with 15 levels of talent upgrades, allowing numerous hero talent combinations.
- Over 33 customised items to pair up with the multiple hero settings.
- *Hero Stats reworked :-
*Additional Stat Bonuses
- Strength : Also Increases Block Chance; Increases Potion Effectiveness;
- Agility : Also Increases Dodge Chance;
- Intelligence : Also Increases Critical Chance;
Map Screenshots![]()
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Map Guide/Tips"Hero Talent Tips"
Hero talent possibilities:Talent Tree Example![]()
With 45 talents for each hero(15 talents in separate 3 talent trees), it's possible to develope them to a Tank, Damage Dealer or
a Hybrid of the two. Although, not all classes are equipped with a Tanking talent set (Infiltrator).
Tanking : Recommended 5/5/15
Tanking talents are always the 3rd skill. And the early 1-4 talents of each tree always gives stats. Maxing the 3rd tree and picking
the early few stat talents of the other 2 trees will be a safe recommended setting for a Tanker. Again, note that Infiltrators are not
equipped with tanking talents.
Damage Dealer : Recommended 15/10/0 or 10/15/0
The 1st and 2nd talents are always damage talents. Maxing either 1 of the 2 will give you a significant damage edge. For added
survivability or utility for the team, a few points in the tanking talents are always welcomed. Infiltrators may not be equipped with tanking
talents but they do possess Survival Talents, these set of talents are good at avoiding damage temporarily.
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Champion Talents
Death Knight Talents
Infiltrator Talents![]()
"Bosses Tips"
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Boss's Skills:
Bosses have 4 abilites in all, 1st and 2nd skills are selected at random, the 3rd is fixed and usually works in combination with their
4th Ultimate skills. When attempting to cast the 1st, 2nd, and 3rd skills, the boss's color will change for a short while.
The casting of an Ultimate skill by the boss will be marked by a scorching effect on the ground.
UpdatesLatest Changelog Updates
1.23b
- Difficulty balances.
- Added new special round units.
1.22
- Re-Designed Boss cast systems, with danger indicators.
- Added 1 new Boss.
- Added 1 new enemy special unit.
- Reworked enemy periodic artillery strike.
- Added few spells to random spell pool.
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1.21b(Hotfix)
- Fixed Death Knight mechanics not working before.
- Adjusted Death Knight tooltips to imply accordingly.
- Re-Balanced some elements.
1.21a
- Change Infiltrator's placeholder spells (Yet to work on new talents).
- Fixed Chainz standing still issue.
- Reworked potions into - Flasks system.
- Minor terrain work (still more to be done).
- Added hero indicator, for ease of pointing out heroes.
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1.20
- Finished Infiltrator.
- Added a new Final Boss.
- Added a few items.
- Change some icons.
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1.19b
- Added 2 talent trees to Infiltrator.
- Re-Tuned Infiltrator abilities.
- Reworked buff systems, to promote stackable item/skill buffs.
- Replaced some ability icons.
- Added new final boss, Grimaudon the Frigid Knight.
Note: Due to some unknown causes, I'm unable to make enemy dummy units to channel spells for more
than 3 seconds, neither do I know a way around this at the moment.
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1.19 (1.19a HotFix)
- Chainz escape attempts now shows an amount.
- Fixed Unbroken's Tentacles to spawn slightly less far and deals less damage.
- Increased Ankh of Reincarnation price to 100g.
- Death Knight's Rune of Blood now has a longer cooldown.
- Death Knights no longer gains any armor in the Blood talent tree.
- Re-tuned Champion's damage output. Mortal Strike deals more damage with less cooldown.
- Introduced beta-stage hero, Infiltrator. No talents yet and some skills are not permanent.
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1.18c
- Removed irrelevant skills from the Champion.
- Tweaked defeat check condition.
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1.18b
- Added possible potion drops to Banshees, Rampagers and Chainz.
- Ankh of Reincarnation available for purchase.
- Added map information and story in quests.
- Fixed Chainz not devouring hooked targets.
- Reduced Chainz's Hook damage.
- Attacks now properly generates mana.
- Auto selects hero and hero camp at map start.
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1.18a
- Fixed a few Boss skills.
- Added potion(now Spirit Flask) effectiveness element, scales with Strength.
- Renamed select Bosses and Skills.
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1.18
-New Boss Cast System.
-Fixed Hero Revivals.
-New Boss Behaviour System(Agro).
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1.17b
-Fixed the defeat condition.
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1.17a
- Fixed preview picture.
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1.17
- There will be a warning when Chainz attempts to hook a player, now it is possible
to escape from Chainz via a spamming of the ESC key. - Idea by Zack1996
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