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CnC Renegade V2.6

Buy vehicles and units, destroy enemy base to win.

Version 1.1 Contains
-Tiberium Harvester is now controlled by computer.
-Some balancing.

Version 1.2 Contains
-Mana-based ammo system

Version 1.3 Contains
-Ammo can be now reloaded at teams infantry building
-Some bug fixing

Version 2.0 Contains
-Aircraft (GDI Orca and Nod Apache)
-Icons to all vehicles
-Terrain improvement
-Harvester's amount of tiberium harvested reduced to 300
-Nod Obelisk is stronger
-Vehicles have now heavy armor and there's new attack type Armor Piercing which is used by rocketeers
-New models (thanks to Illidan(Evil)X)
-Bug fixing

Version 2.1 Contains
-GDI MRLS Vehicle (thanks to Illidan(Evil)X for the model)

Version 2.2 Contains
-GDI Advanced Guard Tower is more balanced compared with Nod Obelisk. It's also using a new model (thanks to mucfuc2002)

Version 2.3 Contains
-Bug fixing (Aircraft can now attack infantry, respawned units now have ammo clips)

Version 2.4 Contains
-Some new models (thanks to Illidan(Evil)X
-Nod Stealth Tank icon

Version 2.6 Contains
-New infantry unit type
-A lot of bugs and stuff fixed
-Smaller filesize :)
-A lot of small stuff added
-Some balancing

Credits:
-Illidan(Evil)X for almost every model
-Killst4r for nuclear strike model
-Arab4life for vehicle ride system
Contents

CnC Renegade V2.6 (Map)

Level 12
Joined
Feb 1, 2007
Messages
1,092
Ok Ive just messed around a bit and I am comparing it to the real Renegade so yeah. I think the base needs to be more self-sufficient, like the game. There needs to be a Harvestor controlled by the computer and an AI to control a few soldiers. I didnt get to play online but I don't think that you put an ammo system on your units. It wouln't be too hard to do by just calling mana ammo and using a trigger to subtract it after each attack and a spell that reloads (gives full mana back). Illidan(evil)x has been working on a few more models lately and you may want them. One of these is a Hand of Nod, which isn't done but it will be. maybe include his harvestor model too. Maybe you should find another model for the tiberium; RaoDaoZao is rumored to have made one for zt's map and ther is a crystal model in WC3C that looks like tiberium (if only on C&C3). The tanks are just how they should be for loading, gj on that, but is there any way you could make it so other players could still ride in them?? I understand that the terrain is a playable one but maybe you should work on it a little. Add some hills and stuff for people like snipers to hang out on. Overall I like it, there are just a few spots that it needs improvement and things that you could advance on to make it a lot more cool and fun.
 
Level 7
Joined
Feb 18, 2007
Messages
216
Thanks for critisism!

Yea I will fix a lot of things in update, but i don't know if it's possible to make other players also ride in vehicles. That's why there's no APC. Maybe i'll make harvester to computer controlled unit and add ammo system also... I don't understand why ratings is THAT bad... How this map sucks that lot?
 
Level 5
Joined
Apr 8, 2007
Messages
116
It is an OK map.. Better than it was in the start, but it still hasn't really got a Renegade feeling.. Terrain could be better, adding some more variation. It has some good models, though the hand of nod should be repalced ( Not sure any better model is ). But you based it on something hard to make, and you made it pretty well [5]
 
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