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[Spell] Cloaking like in StarCraft?

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Level 12
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explain what you mean. Not everyone plays SC2

Ghosts in StarCraft and StarCraft II could become permanently cloaked, not being revealed from moving, attacking, or casting abilities. But their energy slowely drained and when it reached 0, they couldn't be cloaked anymore.

Same with Dark Templars and units within an Arbiters cloaking field.

The most I can think of to do this is applying the Permanently Cloaked spell via trigger to a unit that has Immolation. But there are problems. For one, they will reveal when attacking. Edit: Turns out, it's not hard-coded. Silly me.
 
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Level 24
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The most I can think of to do this is applying the Permanently Cloaked spell via trigger to a unit that has Immolation.

You pretty much answered your own question.

Do note that the game does not detect Immolation's deactivation from lack of mana as an issued order. (only manual deactivate counts.) As such, you will periodically need to check for the immolation buff and remove the invisibility accordingly.

Also, The ghost ability will keep a unit invisible even if it attacks or uses abilities.
 
Level 12
Joined
May 20, 2009
Messages
822
You pretty much answered your own question.

Do note that the game does not detect Immolation's deactivation from lack of mana as an issued order. (only manual deactivate counts.) As such, you will periodically need to check for the immolation buff and remove the invisibility accordingly.

Also, The ghost ability will keep a unit invisible even if it attacks or uses abilities.

Yeah, I thought of that way ahead of time.
 
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