- Joined
- Jun 20, 2005
- Messages
- 108
Ok, we all know that when we write a string on the trigger editor using GUI, it uses a different file inside the map to store the strings, and the trigger actually "calls" the strings from that file when needed. These are the popular "TRIGSTR_478" kind of file.
My problem is that I'm rewriting a good part of my old GUI triggers into JASS, and when I convert these triggers to custom text, my strings are all "messed up" like the example above.
Ok, that's not a big problem, I can always copy the text before converting to custom text, but I'm starting to think that these strings (there are lots of them on my map) can become a problem due to file size. Is there any way to clean the strings file, so that i doesn't store unused strings?
Thanks in advance.
PS: btw, does anyone know why sometimes it stores the strings on the strings file and sometimes on the trigger itself (not calling a TRIGSTR_XYZ)?
My problem is that I'm rewriting a good part of my old GUI triggers into JASS, and when I convert these triggers to custom text, my strings are all "messed up" like the example above.
Ok, that's not a big problem, I can always copy the text before converting to custom text, but I'm starting to think that these strings (there are lots of them on my map) can become a problem due to file size. Is there any way to clean the strings file, so that i doesn't store unused strings?
Thanks in advance.
PS: btw, does anyone know why sometimes it stores the strings on the strings file and sometimes on the trigger itself (not calling a TRIGSTR_XYZ)?