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Order String

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Level 4
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Nov 18, 2007
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Okay dumb question. I scanned the tutorials but didn't find anything of use.

What are these?

Text - Order String - Activate
Text - Order String - Deactivate
Text - Order String - Turn Off
Text - Order String - Use/Turn On
 
Level 19
Joined
Aug 24, 2007
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They are order strings of abilities
You use them for ordering someone to cast a spell
Well if you are using GUI there are rigided ones like Undead Lich - Frost Nova
But in jass you order them with these strings
For example call IssueTargetOrder(<someone>,"frostnova",<otherone>)
Undead Lich - Frost Nova = "frostnova" in GUI for short ^^
 
Level 4
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Well usually I just set them to "None" in the Object Editor. However, the main reason why I'm asking about it is because I'm trying to base a spell off the Fire Lord's Incinerate, but I don't think the damage bonus is quite working.

:EDIT: Also, any ideas on how I might get the spell to work? It looked simple enough from the outside, just doing what I've done before. Copy the spell, rename it, change the stats, and put a trigger to work with it if necessary (in this case not so much, as the new spell is pretty much a carbon copy of Incinerate except without the explosion on death). Except that the bonus damage doesn't work.
 
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Level 11
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Aug 25, 2006
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Ok modifying them has no effect except on the ability channel. They are used for the internal workings of the abilities. If you were able to modify them, and you set them to none, your ability wouldn't work. The order string determines what order you give your unit when you press the button. If two units share the same string the game won't know what to do, and it will run both abilities. If you want bonus damage, I suggest you use an item ability.
 
Level 4
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Nov 18, 2007
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Everything is a direct copy from the base Incinerate spell. I copied Incinerate, Incinerate (Arrows), and all the buffs that were associated with them and just changed the name and removed the AoE damage from the "Incinerate" spell. That's all, but it doesn't work.:cry:
 
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