Moderator
M
Moderator
09:46, 11th Apr 2011
-Kobas-:
Status: Approved
-Kobas-:
Status: Approved
(1 ratings)
Classic Survival Suggestions-First quest came out too fast, should add some time between introducing the game and giving the quest, make an intro or at least a brief explanation on the map start
-Add my damage&spells system LAWL
-Cleanse seemed pretty useless at the beggining, and I could not see the buffs on the targets so I almost never used, you should add inner fire first or other holy spell
-The warrior should have a basic stomp spell (if it doesn't already)
-Should add basic AI on unused slots or make all units playable on single player, also, being able to choose wich one I'd like to play would be nice
-The fog was annoying, the sorceress ran away and died and I could not heal her because of the fog
-Add something in the middle?A tower or some kind of tent, or maybe even some thing to protect during a quest
-Some purchases description seem to be bugged, may be my computer though
-Too little time to buy from the merchant, he was there for like a few seconds and I had to literally grab everything I could before he ran away
-Ghoul kept cannibalizing a body in a moment on the second wave, making it a easy kill, since we dealt much more damage than he could heal himself
-You could add more spells for the classes to make ability usage more often, but thats not a must, its good the way it is
-Maybe upgrade unit models after the waves?Like the footman become a blood elf lieutenant or captain, and the priest becomes a TFT-model priest, but I dunno for the other two
-Camera locked to my character position on death and I could not see what was happening(seemed to be a caravan coming or something)
-Creeps only killed the units guarding the caravan and let it pass undamaged LAWL
-Impossible on single player, as I said add AI or make the units available to red
-Add some little story perhaps?May be simple, like, they were camping and in the middle of the night got attacked or something
-Game seems to never end, even if all died
-Small maps like these with pre-placed units allows you to do almost anything in triggers with no fear of MUI and stuff like that, take advantage!
Gameplay
The idea is great and unique, But it can soon get repetitive and boring. The effects are satisfactory the thing that annoys me the most is that you can't see
your "Team Mates" hp and it can get hard. Overall this is a good map and great for a few minutes without it getting boring.
Terrain
The terrain is plain again but it add's a nice finish the the map, But you need a bit more doodad's.
Triggering
There is nothing wrong with the triggering besides the bugs -Kobas- pointed out, Tho the spells are quite plain and boring. Maybe if you added systems to make the game more intense and sharp'r.
Overall Score
Gameplay * 4/10
Terrain * 6/10
Triggering/Bugs.. * 7/10
Overall * Vote for Approval;
- Cleanse seemed pretty useless at the beggining, and I could not see the buffs on the targets so I almost never used, you should add inner fire first or other holy spell.
- The warrior should have a basic stomp spell (if it doesn't already).
- Should add basic AI on unused slots or make all units playable on single player, also, being able to choose which one I'd like to play would be nice.
- The fog was annoying, the sorceress ran away and died and I could not heal her because of the fog.
- You could add more spells for the classes to make ability usage more often, but thats not a must, its good the way it is.
- Too little time to buy from the merchant, he was there for like a few seconds and I had to literally grab everything I could before he ran away.
- Camera locked to my character position on death and I could not see what was happening.
- Creeps only killed the units guarding the caravan and let it pass undamaged.
- The thing that annoys me the most is that you can't see your "Team Mates" hp and it can get hard.
- Maybe if you added systems to make the game more intense and sharp'r.
There should be a multiboard displaying both health and mana of yourself and your allies?
Did you have anything specific in mind? Care to give me a few examples?
- Maybe if you added custom hp bars e.g like this |||||||||||||| ,or if you like enable hp bars since you disabled it.
- Make modes where its very hard and normal ect, I am currently not sure since I have not played your map in depth.[/
You finally managed to finish 1 map
Well,at first it seemed too simple,but it's actually quite amusing i had fun even in singleplayer.
Sorry that i can't give much of a criticism,but if you need any help,feel free to ask me![]()
Oh? I really thought I had got that thing working properly. I will fix this with the upcoming version then.
I aim for it to be released in 1-2 weeks as it supports many fixes, updates and changes, plus I have much school and work right now.
Sorry for inconvenience!
I want to be surprised and see innovation.
Map Review:
- I played as priest. Because I was given that unit, what gibbs
- I played second time, and got archer. Now i know how you pick hero... you dont!
like[+]
- I love the simplicity. Four spells, four classes, each bound to others and need for teamwork. Without, they are pretty much useless
- I like the floating texts on cast, they sure make the game look pro!
- The terrain is simple and its great that way
- I like the fog and how unit dissapears in it
- The unit selection triggers are interesting. You can't select anything but yourself, which give little room for error while mass clicking
- The map has AI! I like that
dislike[-]
- I hated to not be able to see health bars. It was hard to see in the tiny leaderboard and check when they were approaching critical health in order to heal
- I disliked not being able to even know my health. Again, it sucks to constantly shift eyes into the little leaderboard in the corner.
- The little to no awareness on whether the allies have negative buffs or not gives almost no room to know when to cast Cleanse
- Items appeared in the middle map but you can't tell what they are unless you pick em
- You don't have enough room to run around and if you go into the fog, you can't even heal yourself there
- Footman ventured into the fog while chased by ghouls and I couldn't heal him, he was on low health and died there
- You should write at the load screen that players don't choose heroes, but get them with player position
- When the merchant comes, you don't know which item does what. You need to blindly click and take whatever you find charming through icons
- The game doesn't end. Everyone died at level 2 and nothing was happening...
- The game with the archer, we survived till level 2 and nothing is happening. We are just sitting there, doing nothing... no quest, no boss, no other wave... we finished unknown threat quest and this is as far as it goes
suggestions[%]
- If you dont want units to show health bars, atleast make something to show their health on top of the unit. Floating "%" health above would be good
- Item tooltips when purchasing
- Hero selection (or a tip on how to select) if you already have it
- Slow down the text, I didnt even read the 1st text when the merchant was here and he already said another two texts and ventured off. Plus that I was trying hard to read what items did what ...
- A game end or restart would be good
4/5
I like the map, I like the concept I like the teamplay. But your systems are good as much as they are bad for teamwork. Fix! Nao!
✔ | Stats multiboard for health and mana replaced with custom health and and mana bars hovering over units. System made by Garfield1337. |
✖ | Improved AI for enemy units and bosses. |
✔ | New character selection. |
✔ | General playability improvements including vision range, animation fixes, typos, camera unlocks upon death, victory/defeat message, and some other minor things. |
✔ | All four classes have been reworked. See rework below. |
✖ | Improved overall wave structure with a timer and ready check. |
✖ | Clarified buff/debuff visuals. |
✔ | All resources credited properly in-game. |
✖ | Leaks cleaned up. |
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