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Clan Wars: Outland

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Im working on a series of strategy maps. Though Heros are present, I am making a point to keep them form being able to level an entire army on their own. Unfortunatly, The first map only contains two races, so to speak. Orcs and Humans. There are three human players, who have all the normal human units, and then 8 Orcish Players who each control a different orc clan. Each clan has its own unique grunt. Each clan grunt has its own unqiue ability it can learn. Orcish Players dont have access to the tauren, trolls, just Orcs. To counter this, I gave the Orcs a spearthrower and the Dragon Roost with a Red Drake instead of a Red Dragon. I am currently brainstorm on more units to further seperate the different orc clans, and possibly even giving them a higher end melee unit, as they no longer have Tauren to compare to the Humans Knights. The first map of this Clan Wars series takes place while Outland is breaking apart, demons are running rampant through the map, attacking anyone and anything. Any ideas you can put out would be apprieated. There were plans to put in a income system to supplement mining, though I never moved the system in. Wanted to see how things went without it.


My plans for the next map will be in a snowy mountian range in Kaz Modan, with alliances and more than just the two races.
 
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