First off, Emperor isn't my real life friend, matter fact, I've never seen him anywhere else other than on this thread.
This map is still under Beta and I rushed on the last few updates, the barrels are at it's smallest possible size already, I know a way to fix that though. I also intend to add much more ships, and I'm considering on "group battle units" for those who have no idea, it is using variables to control soldiers by groups instead of individuals e.g. (Train 1 footman, 3 other pops out for a grand total of 4, all having the same movements), and it's possible because I've already made a system for that on another map which.... I "layed down" for awhile...
I don't find much need for microing in this map, since the combats are usually large scale, the only units you should be microing are ranged units, the melee units have all their specialty set and would fight accordingly. The balance follows a more complex version of the "rock, paper, scissor" with a "bigger" rock beating a scissor with some luck and so forth.
Trust me, I know that the begining is slow if you're in a game full of leavers or quiters, I will probably set 2 settlers to start off with on the next version.
Lastly, I have found PLENTY of new models (and smaller for that matter) that I can use for this map which right now... contains about 2mb of space models which could be transfered and changed. This map hasn't been made newb-friendly yet, as I had promised earlier, but it will be soon. For the "select user" thing, I guess I'll just make all the structures into abilities and have a few triggers run the tests on if you have enough money etc. I'm getting frustrated with them too.
P.S., I'm a 3d artist and I had been busy and will still be busy, so don't hope for a fast update... sorry.