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City Wars Beta

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is my first map, and a project i took very seriously.

This game is inspired by Mele games and is trying to make the resource gathering less complicated. Your goal is to defeat the up to three other enemies and to do this you need to follow a few steps:

1. Chose one of th four current races by stepping into its circle of power.
2. Start building a small army from your headquarter building.
3. Move to one cature point near you ad defeat the group of neutrals gaurding it.
4. Build a larger rmy and level your hero.
5. Kill the enemies.

Points further away give you more gold, but will be harder to defend. This is a type of a Beta and at the moment i dont expect anyone to think this is the best map ever. I am aslo paranoid, so this mp is Protected, but just send ma a PM and i'll send you the unprotected version. Type -points of you need to know where the capture points are.

I know this isnt a perfect map, but its my first and i won't be mad at anyone who is giving me response/critic. Also thanks to Dionapersson who helped me with heroes.

Keywords:
City, Wars, Beland, Strategy
Contents

City Wars Beta (Map)

Reviews
08:49, 17th Apr 2009 by bounty hunter2: Please don't submit such low quality work here: - Horrible terrain - Regular spells - Uniteresting heroes - No quest log - Unoriginal idea Rejected.

Moderator

M

Moderator

08:49, 17th Apr 2009 by bounty hunter2:
Please don't submit such low quality work here:

- Horrible terrain
- Regular spells
- Uniteresting heroes
- No quest log
- Unoriginal idea

Rejected.
 
Level 3
Joined
Mar 10, 2009
Messages
23
This is a multiplayer map, 2 or 4 players recommended, ive just made 4 races at the moment but will aim on having atleast 8. Races at the moment:

Tribe of Shadeflame:
A dark tribe that is led by Narcom Darkfire (The hero). Due to its experiments with magic few living soldiers are left. So they have instead made up a wide array of skeletons to aid them. As their most powerful soldier, Narcom has managed to summon an element of pure darkness. (Basicly an undead team, with normal soldiers, as i told will be updated)

Clan of Asgaron:
The Clan of Asgaron is led by Galador Asgaron (The hero) and they are the servants of The one and only god. The worshipper have been blessed with a wide array of weapons and powers, such as the Witch Hunter blessed arrows who punish the sinner, or The Holy Worshipper ability to channel pure energy mand heal the faithful and damage to Heretics!

City Gaurds:
Sent out by the army to protect the city, Lion Johnsson (The hero) has taken command over a small, but efective, army to punish any who doesn't obey. With the ability to either send an army of Militias or a small task force of specialised leiutnants. As a final force they also have the sngle fastest unit in the game, the Knights.

Protectors of Nature:
When Gaia (The hero) heard of Lions plan to expand the city, and by doing it by cutting down the forest and kill all uncivilised, she woke up and brought with her an army of creature of the forest aswell as a specialised night elf force. Now to stop Lion Gaia is ready to bring to whole city to an end.

Im not going to do the map larger, but will add a second team option to each existing one, having somehow the same theme. :wink:
 
Level 3
Joined
Apr 1, 2009
Messages
58
I've found some things that could be improved:
1) Make a circle of power or something that, to mark where you must enter to take over a targeted area.
2) Make the ability to read what race your choose. (While I played I couldn't click on the heroes to see what race it were).
3) The terrain could deffently be improved - alot. It's pretty boring.
4) Make it so that the player is able to build defence at a captured point. I've seen you can build barriacades - but some more. Maybe some primitive guard towers, made out of wood (you could use the orc guard tower).

That's what I would like to see being improved.
Overall a quit simple map.
 
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