1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Seek unity between the elements in the 22nd Terraining Contest Poll.
    Dismiss Notice
  3. Seize the moment! The 18th Mini Mapping Contest has commenced.
    Dismiss Notice
  4. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  5. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

City of Terror II (v1.2j)

Submitted by kleinerhauck
This bundle is marked as approved. It works and satisfies the submission rules.
They have returned...

CoT2 is a fast-paced zombie map with a nice list of features.
It offers both survival and arena mode.
It's predecessor, City of Terror, already had jetpacks and lots of badass enemies, but now there's gonna be more.


I. Interface and Controls


Aim for the head!
In contrast to most other shooting/zombie maps, you have the ability to shoot manually in CoT2.
1.2h+ (new)
The new way to shoot:
- Use left-click (double click) and optionally hold down mouse button for continuous fire
- Stationary MGs: right click
- W and Q and -aa still work, but are not needed anymore

1.2e (TFT)
In detail, there are 4 ways to fire your guns:
- Right click enemies
- Press W (hold position) and right click anywhere
- Press Q and left click (like using an ability)
- Enable auto-attack (type -aa)

Another advantage is that you don't have to open an extra spell book for further commands (and you still have them all!).
View command card

[​IMG]

1st row:
Q Attack
S Stop
W Hold pos
E Toggle jetpack
2nd row:
A Throw nade
R Reload
T Sprint
V Nightvision
3rd row:
D,F,G Class-specific abilities
X Shockwave (Liquid-Crystal-Armor)
The jetpack can be controlled via arrow keys or the mouse.


II. The Classes

There are 4 classes currently which can be selected at the beginning:
- Medic: Heals wounds, infection and revives fallen comrades
- Engineer: Establishes barricades and transports stationary MGs
- Explosives Expert: Plants anti-person, anti-tank (vs. bosses) and remote controlled mines
- Operator: Can display the last dropoff point for ammo (or trace enemies in arena mode), call for airstrikes and has a motivation aura

III. Weapons and Ammo

Besides the classical chainsaw, there are lots of weapons dropping throughout the game and each has different types of ammunition you can load it with, like fragmentation ammo for the rocket launcher, chlorine gas for the flamethrower and burst ammo for the shotgun.

But not all weapons and types of ammo fit in every situation, since explosions also hurt teammates and you sometimes just need a better fire rate than that of the AWP.
To use a certain weapon or ammo type just click on the item.

List of Weapons

Basic weapons

[​IMG] Chainsaw
What's more fun than killing zombies with a chainsaw?
Hell, I don't know!

[​IMG] USP
The USP is the lightest gun which allows you to move swiftly and escape from precarious situations.

[​IMG] m3
Good close-combat weapon.

[​IMG] MP7
The sub-machine-gun is an excellent choice for urban warfare.

[​IMG] AWP Sniper Rifle
The AWP can take out any enemy from really far away.

[​IMG] m249
The machine gun can take down whole armies of zombies within seconds, but it is very heavy and makes you an easy target for fast enemies.

[​IMG] Rocket Launcher
The Rocket Launcher has the highest damage.
Be careful not to kill yourself or your teammates!

[​IMG] Flame Thrower
Great for meele combat, burn baby!

Experimental weapons (only 1 drops in every game)

[​IMG] BFG
The BFG (big field gun aka big f***ing gun) deals massive amounts of area damage with a moderate fire rate.

[​IMG] Railgun
Fires bolts of pure energy, that penetrate any kind of material and ignite it instantly.
Cannot drop in Arena Mode.

[​IMG] Coil Gun C43
Creates a static field, causing lightning bolts to jump on nearby enemies.
Uses the same ammo as the Railgun.



Last but not least, there are stationary machine guns which can be packed and set up somewhere else by the engineer.
Stationary MG
[​IMG]

They only cover a certain angle, so they should be set up wisely.


IV. Enemies


Zombies? Yea, but those are the least threat for you.
This map introduces the next generation of brain-eating enemies (correct me if I'm wrong) that will push forward wave after wave, barely allowing you to stop and take a breath.
You need skill and teamplay to survive on the long run, you will barely have a chance alone.


V. Survival vs. Arena

Survival Mode Arena Mode
In Survival Mode, your have to make it through 12 waves, which requires teamplay and skill.
There are a few tasks which can help you survive.
I will point out only the scientist in the military area (south-east), the rest is for you to find on your own.
The scientist is hiding behind a pile of trash and flesh and tries not to get eaten while you get to do the dirty work for him:
You have to get some infected blood for him so he hopefully can develop an anti-virus and later escort him out of the contaminated area.
(Thanks frostloh for the idea)

In Arena Mode, you have to reach 15.000 credits to win the game.
Each Marine you kill will increase your credits, ending a killing streak will give you even more.
With credits, you can buy various items like nades, or zombie spawns and bosses, which will hunt the other marines on their own, making their lives miserable.
There are certain marked points where guns spawn all the time, so you never run out of ammo. There also is an exclusive new gun in Arena Mode, which you can't find in Survival Mode.



VI. Final Notes


This map is supposed to be even more challenging than CoT1, so please don't start complaining about the difficulty if you've played only once or twice.
There are 11 waves of blood thirsty enemies plus an end boss waiting for you, and 5 tasks (counting those of the scientist in the south-east as two).

If you can't move there are 2 possible reasons:
1) You pressed W to hold position and shoot with right clicks
2) The infection took over (lasts at least 5 seconds, occurs when infection level >= 75)

Features

- A short intro/tutorial so you don't have to teach newbies about the controls
- Survival with 12 waves with challenging enemies, including 5 bosses and tasks
- Arena with very fast-paced gameplay
- Jetpacks
- Custom aiming and shooting system
- Lots of weapons and ammunition and weapon sounds
- Detailed spooky environment with background music and sounds
...


Ingame commands

Player commands:
-aa Toggles automatic attacking.
-m Toggles background music.
-clock Locks the camera to your marine.
-c close/medium/far/[2000<x<3300] Set camera distance.
-class Change your class (Arena Mode only).

Admin commands: (The first active player is admin)
-nj No jetpack mode.
-hd Missles & explosions deal only half the damage to Marines (Arena Mode only).
-limit x Set credit limit for victory to x (Arena Mode only).


Happy fragging!



Credits:

Thanks to frostloh and AngelCarnage for ideas and motivation.
Thanks to
Frotty for the idea to detonate remotes with hero icons.

Thanks to the following people for their great models/skins!
Kofi_Banan Buildings & Phone Booth
Deolrin Crate
Dionesiist Creature from wave 2
L_Lawliet Blood splatters
Thrikodius Ammo Box
Happy Tauren Medkit
Death_Minion_ (Chlorine) Gas Cloud
The_Silent Installation Computer
Scythy Dervish Laboratory ground tile
Mr. Bob Spider Bob
chilla_killa Laptop
WILL THE ALMIGHTY Mind Flayer (End Boss)
Illidan(Evil)X Tank and Containers
MassiveMaster Street Tiles
Trollschnitzel Oil Drum
anarchianbedlam Danger Zone Post
crl Blood Plague Cloud
tee.dubs Bloody Chainsaw
modafoka Resident Evil UI

Sounds:
Cobbot Marine Soundset
CSS & Quake3 Weapon Sounds
Blizzard Music (Low-pitched)
Free-sound-sites Others


Changelog

1.2j
Shooting triggers optimized a little.
1.2i
Improved shooting mechanism, can now hold down mouse button.
Nightvision makes enemies more visible now.
Friendly fire damage reduced to 33%.
1.2h
New shooting system with left clicks.
1.2f
Reforged version! (Enforces classic mode.)
1.2e
I don't remember all the changes..
Some of them are:
- 2 more guns (Desert Eagle and xm1014)
- Minor improvements in performance and other things
- 2 more game modes:
Relaxed Survival: Has additional zombies waves in between the normal waves.
Training: Mass zombie spawn, weapon spawns and automatic revival (like arena mode)
1.2c
Fixes: No infection after respawn (arena mode), various minor things
Other: New Guns: Railgun and Coil Gun
1.2b
Fixes: Various minor things
Other: New Mode: Arena
1.1k
Fixes: Reload bug, minor things
Other: New Interface, new class (Elite Fighter)
1.1j
Fixes: Bug that caused the whole magazine to be shot at once, minor things
Other: Improved Interface
1.1i
Fixes: Chainsaw doesn't hit down from roofs anymore, minor things
Other: Alternate controls (fly with mouse, auto-attack, and hotkey-attack)
1.1g
Fixes: Various
1.1f
Other: Added chainsaw, items spawn with a little space between them
1.1e
Fixes: Sentry bots
Other: Buildings block vision
1.1d
Fixes: Last 3 waves not working properly, m3 and RL alternate ammo
Other: CPU usage reduced
1.1c
Fixes: Server split, minor things
Other: New task
1.1
Other: Better ambience, more sounds


Statistics (1.2c)

Triggers: 254
Doodads: 3971
Map version (editor): 1990
Imports: 194 (4,18MB uncompressed)


Keywords:
Zombie, Undead, Monster, Horror, Terror, City, Blood, Splatter, Shooter, css, Guns, Weapons, Tank, Creature, Infection, Virus, Barricade, CoT
[/hidden]
Contents

City of Terror II (v1.2e) (Map)

City of Terror II (v1.2j) (Map)

Reviews
Moderator
[img][c] Date: 2011/Oct/22 12:56:39 Vengeancekael: VM // PM: Rep Received: 0[c]Reasons: Other: If you have any complaints or questions directed towards a moderator, make a thread here: Map Resource Moderation If you think the moderator's judging...
  1. kleinerhauck

    kleinerhauck

    Joined:
    Jun 1, 2008
    Messages:
    300
    Resources:
    8
    Maps:
    8
    Resources:
    8
    They are supposed to stop shooting at some point, otherwise they would be OP.

    New version 1.1c online.
    - Server split and some minor issues fixed
    - New task added (find it yourself ;-)
     
  2. Nemesis4Hired

    Nemesis4Hired

    Joined:
    Feb 28, 2011
    Messages:
    7
    Resources:
    0
    Resources:
    0
    nice but locking.
     
  3. kleinerhauck

    kleinerhauck

    Joined:
    Jun 1, 2008
    Messages:
    300
    Resources:
    8
    Maps:
    8
    Resources:
    8
    Do you mean lagging?

    That's something I wanna work on for the next version. done, let's see if it works out
    (I actually don't have serious lags, but many people told me so already, mainly during the time the sentry bots are activated)

    €: New version 1.1e uploaded! See changelog for details.
     
    Last edited: Oct 29, 2011
  4. Sgt.Pierce

    Sgt.Pierce

    Joined:
    May 4, 2011
    Messages:
    85
    Resources:
    1
    Maps:
    1
    Resources:
    1
    good game but its kinda dark that i can't see those flayers...i'll give you a 4/5 rating :)
     
  5. kleinerhauck

    kleinerhauck

    Joined:
    Jun 1, 2008
    Messages:
    300
    Resources:
    8
    Maps:
    8
    Resources:
    8
    Then you should darken your room, adjust your monitor settings or turn night vision on ;-)
    I also can't play with the sun shining through my window.

    €: 1.1g uploaded.

    Known bugs (fixed since 1.1j):
    - AWP sometimes shoots multiple bullets at the same time
    - Marines sometimes reload without being given the command

    €: The next version will add additional controls:
    - Shooting with a hotkey (probably A)
    - Optional auto-attack
    - Controlling jetpack with the mouse
    €: 1.1i with the above controls uploaded
    €: Presentation updated
     
    Last edited: Nov 5, 2011
  6. Sgt.Pierce

    Sgt.Pierce

    Joined:
    May 4, 2011
    Messages:
    85
    Resources:
    1
    Maps:
    1
    Resources:
    1
    i don't usually use the night vision because it drains my mana and i use it on jetpack...well i'll try it

    Sorry for my bad english..
     
  7. UndeadImmortal

    UndeadImmortal

    Joined:
    Jun 27, 2011
    Messages:
    1,588
    Resources:
    7
    Maps:
    7
    Resources:
    7
    1.1g?!... Terrible, it goes with that many updates because of the bugs that players found...
     
  8. kleinerhauck

    kleinerhauck

    Joined:
    Jun 1, 2008
    Messages:
    300
    Resources:
    8
    Maps:
    8
    Resources:
    8
    Since no more requests or new ideas came up I will now work on the known bugs and try to make the triggers even more efficient, as some players were still complaining about low fps rates.
     
  9. rowdyrod1

    rowdyrod1

    Joined:
    Nov 15, 2010
    Messages:
    13
    Resources:
    0
    Resources:
    0
    This map is one of the top survival maps next to ZAF and AFTERLIFE...Very good but can i suggest a simple leader board that shows players classes,Kills,and health%...Also can players have shared vision so nobody loses each other or when to revive someone and if you can make more weapons because more weapons is always better :D...I host this time to time on lan and bnet most people always complain about being to dark even though theres night vison and ammo runs out fast but Overall its still a great map and still evolving...keep up the good work...
     
  10. kleinerhauck

    kleinerhauck

    Joined:
    Jun 1, 2008
    Messages:
    300
    Resources:
    8
    Maps:
    8
    Resources:
    8
    I'm glad you like it.
    As for the board, that's a good idea, escpecially because people usually don't remember which player chose which class in the beginning.
    I guess I should also make the marines look more different depending on their classes (just like the medic).
    The darkness and fog are the things I like the most about this map though, so I won't change that ;-)
    There are enough full-bright zombie maps lacking any atmosphere out there, those people should probably play those maps instead.

    More guns.. yeah, maybe after I fixed everything.
    But I'll add more MP7 ammo, since it's a lot of fun to use it and you don't get so much.

    €: The multiboard will display class, name, kills and whether the player is alive
    €: I found out what's causing some guns to shoot too many bullets/in the wrong angle sometimes. *testing new version*
    €: 1.1j uploaded! All known bugs are fixed (except random reloads, those will be fixed in the next version), multiboard added, interface improved (see presentation); enjoy! :)
     
    Last edited: Nov 6, 2011
  11. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
    5,740
    Resources:
    16
    Tools:
    1
    Maps:
    13
    Spells:
    1
    StarCraft II Resources:
    1
    Resources:
    16
    Rating changed from 3/5 to 4/5. Keep working on it! :) You're doing well.
     
  12. kleinerhauck

    kleinerhauck

    Joined:
    Jun 1, 2008
    Messages:
    300
    Resources:
    8
    Maps:
    8
    Resources:
    8
    Thx venge.
    In the next version (1.1k) the aiming system will be improved further:
    - No tooltips will be visible when hovering the mouse over an enemy (this was just annoying)
    - It will be easier to shoot enemies with right clicks (200 AoE)
    - You will be able to shoot enemies with left clicks (selecting) this doesn't work so well
    - (The reload bug will finally be removed... it was a small variable error >.>)
    I guess it will be finished tomorrow.
    €: Some more testing required.
     
    Last edited: Nov 7, 2011
  13. rowdyrod1

    rowdyrod1

    Joined:
    Nov 15, 2010
    Messages:
    13
    Resources:
    0
    Resources:
    0
    Update Looks Great but i was thinking for an idea.What if you made this map into 1st person view or 3rd person view then the map will feel more realistic and the manual aiming system you already have will be more efficient and more useful and if you could enable a choice if players want to play with it or back to normal view.I seen great 3rd person maps with good aiming system like paintball and heavy combat 2.But just never seen it in survival maps like this and seems like a good idea.
     
  14. kleinerhauck

    kleinerhauck

    Joined:
    Jun 1, 2008
    Messages:
    300
    Resources:
    8
    Maps:
    8
    Resources:
    8
    I've thought about this already and concluded that the map is too fast for 1st person...
    Depending on the camera's distance you wouldn't see enemies coming from behind (or teleporting/flying enemies) and thus would have a great disadvantage.

    Maybe I'll try it or even make it optional but I don't think it will be so good. :/
     
  15. rowdyrod1

    rowdyrod1

    Joined:
    Nov 15, 2010
    Messages:
    13
    Resources:
    0
    Resources:
    0
    I didn't know you thought of this already.Perhaps decrease enemies speed so wont be so fast gameplay making it unplayable.And for enemies behind maybe enable radar or another way of using triggers for alertness.The downfall for 1st person view is the aiming system.Such as maps like Sharpshooter failed for terrible controls for the aiming system but 3rd person view had more success for aiming controls where you can use the mouse to aim and shoot and use keyboard controls to move your player.I can tell you are very experience with triggering and just wonder if this can be possible.
     
  16. kleinerhauck

    kleinerhauck

    Joined:
    Jun 1, 2008
    Messages:
    300
    Resources:
    8
    Maps:
    8
    Resources:
    8
    But if you have to use arrow keys (everything else would be a pain in the ass) to move you can't hit other hotkeys quickly.
    I just don't see it working out, sry ;-)
    I guess w3 is just too limited to make a really enjoyable 1st person map.

    On another topic: The above changes for 1.1k are made and tested, but I think I will additionally add a new class to this version:
    The Elite Fighter.
    He will have less move speed malus from heavy weapons and a better kevlar.
    For spells he will have Hold Breath, which increases accuracy for a short period, and something else which you can find out by yourself soon ;-)
    €: 1.1k uploaded!
     
    Last edited: Nov 10, 2011
  17. rowdyrod1

    rowdyrod1

    Joined:
    Nov 15, 2010
    Messages:
    13
    Resources:
    0
    Resources:
    0
    Thats true...I understand be to many complications.Well i still enjoy the map and best wishes for further improvements for COT.
     
  18. kleinerhauck

    kleinerhauck

    Joined:
    Jun 1, 2008
    Messages:
    300
    Resources:
    8
    Maps:
    8
    Resources:
    8
    1000 downloads!
    Time for some news ;-)

    I haven't found any bugs in this version so far so I can concentrate on implementing new game modes for the next version.

    I was thinking about some kind of FFA arena, where you can use all guns and additionally summon different zombies to fight for you. How does that sound? :D
    €:
    Progress of Arena Mode/1.2b:
    - The gun spawns and mode selection are already finished
    - You get credits for killing other players, and for a certain amount of credits you can, besides items, purchase zombies, which will hunt your enemies automatically
    - If you reach a certain amount of credits you win the game
    - Added a new gun (which I guarantee you have never seen before! :D) exclusively for Arena Mode
    - Multiboard for Arena Mode
    - Various minor things

    If there aren't any major bugs I can start on adding some new guns to the next version after 1.2b.
    I was thinking about some kind of lightning gun, maybe a force gun (pushing units away) and a swap gun for Arena Mode.
     
    Last edited: Nov 16, 2011
  19. Assassins-Creed

    Assassins-Creed

    Joined:
    Aug 6, 2009
    Messages:
    663
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Even if he did make it in first person,there is like a natural delay to the arrow commands so playing it online would be difficult.
     
  20. kleinerhauck

    kleinerhauck

    Joined:
    Jun 1, 2008
    Messages:
    300
    Resources:
    8
    Maps:
    8
    Resources:
    8
    1.2b/Arena Mode finished!

    The feedback I received in online games wasn't so good, but I think that's mainly because newbies are overcharged by the shooting system and all (though you just have to click stuff >.>).
    But maybe some of you who already played the survival mode still have fun with it, hell, I do :D