- Joined
- Jul 8, 2009
- Messages
- 60
I need a city capture system that wont lag when normal units fight each other
So far what i have is this and it doesn't work right
I will give rep to those who attempt =)
So far what i have is this and it doesn't work right
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Hostile
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Events
- Unit - A unit Is attacked
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Conditions
- (Life of (Attacked unit)) Less than 500.00
- ((Attacked unit) is in (Units of type Capital)) Equal to True
- (Owner of (Attacking unit)) Equal to Neutral Hostile
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Actions
- Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
- Unit - Set life of (Triggering unit) to 100.00%
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Events
I will give rep to those who attempt =)