Circle Regions in Map?

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We know regions are made quadrilateral especially when using the region palette. However, my map is designed to be circular and as such need a circular region to balance out the map. It is quite unfair if this was made square as some can go faster than others. I heard that you can use offset and points but I do not really know how they work yet, and as such, it would be great if there is a way to make a circular regions instead, and hopefully only GUI. Please help :<
 
Maybe you can make an invisible unit with the Locust ability so that no one can click on it, then just make a "Unit - Unit Within Range" trigger event that fires when a unit comes within range of the invisible unit. That way, it will work the same as a "Unit Enters Region" trigger, but in a circle.
 
Maybe you can make an invisible unit with the Locust ability so that no one can click on it, then just make a "Unit - Unit Within Range" trigger event that fires when a unit comes within range of the invisible unit. That way, it will work the same as a "Unit Enters Region" trigger, but in a circle.
This one would come really handy as there are some triggers I use regarding "units entering region", but how would that be when regarding "create unit" actions. I like doing spawn units in region and I don't think a unit will do, especially in a very large area.
 
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