Ok... is there anyway to make the unit giving the NPC the item the triggering unit? Because I want to make the player able to actually drop the item onto the NPC, not just walk up to it and have the item vanish.
-
Quest 4 OPTIONAL Part 4
-
Events
- Unit - A unit Acquires an item
-
Conditions
- (Triggering unit) Equal to Muhr (Female) 0001 <gen>
- (Item-class of (Item being manipulated)) Equal to (Item-class of QUEST_4_ITEM_ring)
-
Actions
- Quest - Mark QUEST_4_OPTIONAL as Completed
- Trigger - Turn off (This trigger)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Then - Actions
-
Events
Last edited: