Ok... is there anyway to make the unit giving the NPC the item the triggering unit? Because I want to make the player able to actually drop the item onto the NPC, not just walk up to it and have the item vanish.
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Quest 4 OPTIONAL Part 4
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Events
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Unit - A unit Acquires an item
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Conditions
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(Triggering unit) Equal to Muhr (Female) 0001 <gen>
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(Item-class of (Item being manipulated)) Equal to (Item-class of QUEST_4_ITEM_ring)
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Actions
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Quest - Mark QUEST_4_OPTIONAL as Completed
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Trigger - Turn off (This trigger)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Then - Actions
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