- Joined
- Mar 10, 2009
- Messages
- 213
Ok, I've browsed and found no exact or similar theme so far.
Here's the thing: whenever I enable cinematic mode, all of my random numbers run through triggers during the process are set to fixed ones. The trouble is: I require that cinematic mode turned on for combat (units fight on their own), and thus the outcome is always the same. As I require several thousands randomized variables, it makes me a very sad person. (That's got nothing to do with worldedit fixed seed, I turned it off).
Is there a way to prohibit that fixed seed during a cinematic event?
If not, the only reasonable solution would be calculating everything in advance and just showing afterwards a "movie".
It's quite a huge project I'm dealing with at the moment, and the whole point was about making random events, so any suggestions on that matter would be most appreciated.
Thank you in advance for your time and efforts.
Here's the thing: whenever I enable cinematic mode, all of my random numbers run through triggers during the process are set to fixed ones. The trouble is: I require that cinematic mode turned on for combat (units fight on their own), and thus the outcome is always the same. As I require several thousands randomized variables, it makes me a very sad person. (That's got nothing to do with worldedit fixed seed, I turned it off).
Is there a way to prohibit that fixed seed during a cinematic event?
If not, the only reasonable solution would be calculating everything in advance and just showing afterwards a "movie".
It's quite a huge project I'm dealing with at the moment, and the whole point was about making random events, so any suggestions on that matter would be most appreciated.
Thank you in advance for your time and efforts.