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Cinamatic problems

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Level 18
Joined
Sep 27, 2005
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2,069
In the new cinematic just fix:
Events
Unit - A unit enters Ship Explode <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Explode Night Elf Transport Ship 0001 <gen>
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Trigger - Run Wakeing up <gen> (ignoring conditions)

Put the trigger turn off triger at first

and the second one
On all of your triggers you have an event
Time - Elapsed game time is x seconds
And then run trigger - you must remove the event time elapsed and just run the triggers one by one
 
Level 8
Joined
May 15, 2008
Messages
258
the second one On all of your triggers you have an event Time - Elapsed game time is x seconds And then run trigger - you must remove the event time elapsed and just run the triggers one by one[/QUOTE said:
Thats how it origionally was but every time i tested it, it plays through every trigger in less than 35 sec but it hasto be 240 sec long.



I just tested New with the triggers but it still spawns a 2nd unit and repeats some triggers.
 
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