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Chronicles of Azeroth

Discussion in 'StarCraft II Modding' started by viktor1995, Dec 7, 2012.

  1. viktor1995

    viktor1995

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    [​IMG]

    [​IMG]

    The ultimate goal of our ambitious project is to recreate Warcraft I & II using the Starcraft II engine. These remakes would aim to recreate the gameplay the closest possible with original stats, gameplay elements (like the roads of Warcraft I and naval combat of Warcraft II) and sounds. Players have the freedom to choose between classic (original games) and modern (Starcraft II) controls, which affect the following: selection limit, training queue and rally points.

    Campaigns are also planned for the Warcraft RTS remakes.

    We're recruiting, so if you're potentially interested in our project, then please let us know! We are in dire needs of 2D and 3D artists, Terrainers, Data and Ai experts

    More informations,screenshots and patch notes on our moddb page

    [​IMG]

    [​IMG]
    • Warcraft I: Orcs and Humans - multiplayer map released, look for Wc1 or Coa on European server or read more
    • Warcraft II - multiplayer alpha released, look for Wc2 or Coa on European server or read more


    [​IMG]

    • [/tab]
     
    Last edited: Feb 22, 2016
  2. Linkin

    Linkin

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    Awesome project, how far as the project gone. Is there a playable map yet, and how complete are the races?
     
  3. Dr Super Good

    Dr Super Good

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    How are you doing the damage system?

    Consider usability improvements for WarCraft I such as easier road laying or even auto road.
     
  4. medelsvensson

    medelsvensson

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    Wow! If you get this done, I'll share it with the world. Looking forward to playing this.
     
  5. Marshmalo

    Marshmalo

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    WOW looks great, seeing fantasy models in wc3 really makes me want wc4.

    I look farward to plaything this though if i was to give some feed back just on the screen shots I'd say choose another tile for the brick roads, it looks very low quality.
     
  6. May90

    May90

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    You guys make it all look so simple. For me importing a single WoW model and applying it to a unit takes lots of time. :-(
     
  7. Dr Super Good

    Dr Super Good

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    It will get easier when the art tools are released (and you own an appropiate liscence to use them).
     
  8. Marshmalo

    Marshmalo

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    Yes, after he has paid 5039.92 dollars for his appropriate 3D Max license, which of course, is what every WC3/SC2 modder does when they need to do 3d model work.
     
  9. May90

    May90

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    Is it really that expensive these days??? :vw_wtf:
     
  10. Marshmalo

    Marshmalo

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    I just went on their website and added a stand alone license and converted it from pounds to dollars and that's what it said yes :(
     
  11. Dr Super Good

    Dr Super Good

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    As far as I am aware you cannot buy it off their website...

    You need 3ds Max 2011, the newer ones do not work.
     
  12. Codric

    Codric

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    Dr how rich are you?
    I mean you talk of it as if it is poket change.
     
  13. LordDz

    LordDz

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    Because every user who made models for Warcraft 3 used only bought programs.......? ;)
     
  14. takakenji

    takakenji

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    sc2 modeling is much more complicated
     
  15. Marshmalo

    Marshmalo

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  16. Silverfish423

    Silverfish423

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    don't buy off other people's work, that isn't the best really
     
  17. Marshmalo

    Marshmalo

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    What do you mean?
     
  18. viktor1995

    viktor1995

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    lol it would be good if you guys stop off topic.
    something on topic: The first WIP portrait for the mod: Peon
    [​IMG]

    Answers to the questions: The road texture is just a placeholder, some of the things are playable but i don't want to release them inperfect, release date: coming soon in blizzard style :)
     
    Last edited: Apr 9, 2013
  19. CloudWolf

    CloudWolf

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    Looks good! Are you guys making all your unit models / portraits from scratch? :)
     
  20. PennWarcraft

    PennWarcraft

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    This is beyond impressive!

    One question though -- are you re-creating the units in the remakes as they were seen in the originals (but obviously 3D) or are you just going with one blanket interpretation?