Chriz.'s Animation Projects

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I promised I'd focus on WotTH until it's near completion, so if I'm not animating for WotTH, I'll be modeling for WotTH. I need the practice anyway.

I may be able to animate a thing or two of yours in the future, so just keep your eyes peeled.
 
I've finished everything for ToB, that's how I can dedicate myself like this.
 
Now... if only I could do that xD

I'm modeling/animating for WC3 WOW, Shados, and my own map >.<

Chriz., donate me some of your dedication. plz 'n ty

I had that for ages. That's why I decided to finish one at a time, starting with the smallest project and leaving the largest (WotTH) until the end. Not like it mattered anyway; in 3 weeks I already blew through all the unanimated models we had, so I made up for my lost time.
 
obstandjm6.gif
 
As always it was probably based on a WoW armor set.
 
obsatt2ah3.gif


Edited attack one a bit.

obsatt3dj6.gif
 
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In the attack animations, he should keep both hands on that heavy warhammer at all times.

No, he's strong enough.

His arms are too short..

And he throws it because that's one of his decided spells, I'm only making the appropriate animation.
 
Unnecessary. An in game effect would be easily added to make it work fine, fading would only take up too much animation time.
 
Dark Stand (ulti) - The Obsidian Guard stands his ground for 25 sec. During that time, friendly units are swallowed by the shadows and are Shadowed (negative hp regen of 5/sec.) and get 200% dmg bonus and making them resistant to magical attacks. The Obsidian Guard is affected by this utimate but cannot move nor attack. Only units around the Obsidian Guard in a large area are affected.

obsultuw6.gif
 
I don't think you can toggle it, no.

...then again, none of these are actually made, they are just the basis for the character/animations.
 
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Can I throw my ogre butcher at you now?
PM me the model, I'll see what you are asking of me.

Note: this isn't an invitation for requests, nor am I agreeing to even animate Dio's model.
 
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