(4 ratings)
Great, your map is up! I'll check it now.
EDIT:
Ok, I think that you have some things to fix.
First: Remove the middle bridge, two bridges are enough.
Second: Those fences you used are killing me! Try deleting them.
Third: Are you sure the guards of the wells and mines are equel in power?
Four: The map needs more work, for example the murloc village cliffs
Five: Are you sure the taverns are needed in a one on one map? And two of them is too much i think, and you should work on their location
Sorry
"Chilly River" is a 1v1 melee map by Arthas_King. While decent in its layout, the map has several mistakes on its itemsets.I shall start my review by mentioning that the drops are completely wrong. You are making the creeps drop specific items which are not even equal for both players. On top of that, you mustn't add items from the Purchasable, Miscellaneous or Campaign item groups on the drop-sets (there are creeps who drop a Potion of Health, for example). Adding to this, neutral buildings (Murloc Hut) also drop items when destroyed. How you even managed to do this without the editor yelling at you about melee map conditions is beyond me. However, it is a wrong thing to do.To conclude, on dropsets terms, the map needs a complete rectification.
The terrain doesn't leave me too pleased, either. First of all, the landscape is flat, using only cliffs here and there, but they only make it worse when you find one of those ramps made in a diagonal way, which makes them stretch the cliff. I'm not a no-cliff and lots-of-doodads map extremist, but this looks ugly and can be avoided.The only thing I liked about the map was its decent layout and neutral building placement. There's a fair amount of space for each player, an unguarded Mercenary Camp which lets you hire creeps for an early assault, two expansions, and two Fountains, even though these two should be moved away from the player of the portion of land they're on, so the distance between both fountains and the players gets evened out, thus preventing a balance issue.
There are two other errors on this map: there are holes on the trees and the Gold Mine creeps have their acquisition range set to Guard status.
My rating for this map is a 2/5 (Lacking). Due to this rating, the map will not receive Reviewed status. It will be Approved once you get to work on it. For now, it is Rejected.