- Joined
- Mar 24, 2010
- Messages
- 950
I put this together very fast as a test (i dont often bother making spell that use dummy units)
I just want a stomp action that has the ground slam effect and slows units attack and movement where the blinking unit lands (and have it happend the sec it lands. which it does), figured this would work easiest.
Does this look good or is there a better way?
I just want a stomp action that has the ground slam effect and slows units attack and movement where the blinking unit lands (and have it happend the sec it lands. which it does), figured this would work easiest.
Does this look good or is there a better way?
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Test Blink
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Blink
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Actions
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Set Temp_Point = (Target point of ability being cast)
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Unit - Create 1 Blink Pound for (Owner of (Triggering unit)) at Temp_Point facing Default building facing degrees
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Custom script: call RemoveLocation (udg_Temp_Point)
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Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
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-------- Timer in case its not removed after .35 sec's --------
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Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
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Wait 0.35 seconds
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Unit - Remove (Last created unit) from the game
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