I don't think you can differentiate between deep and shallow water (I may be wrong)
|
Water has a height of precisely 166.400
Untitled Trigger 001
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
Set p = (Position of u)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain pathing at p of type Floatability is off) Equal to False
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain pathing at p of type Walkability is off) Equal to True
Then - Actions
Game - Display to Player Group - Player 1 (Red) the text: deep water
Else - Actions
Game - Display to Player Group - Player 1 (Red) the text: shallow water
Else - Actions
Game - Display to Player Group - Player 1 (Red) the text: not water
Custom script: call RemoveLocation(udg_p)
Well the best solution to detect if the water is deep or not ... You should use an invisible dummy using a trigger to detect it's height . Well the deep water has a lesser height then the shallow water![]()
Condition : Integer Condition - Height of 'dummy' less or equal to 'height'