Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Is it possible to code a Zealot Charge style ability in Warcraft III? (Distinctly remember dota 2's phantom lancer had it, but not sure if dota allstars managed that one).
Essentially, it causes the unit to "Charge" at something, gaining increased speed until either
A: The unit reaches it's target and attacks it
B: The unit willingly stops the charge or targets someone else, (In all likelyhood they cannot charge the second target as the CD is still up)
C: Charge's maximum duration is reached (Generally 3-8 seconds of continous charging, rarely reached)
Well DotA's Phantom Lancer still has the original Juxtapose passive. They never added his new "DOTA 2" passive. However, the ability does not seem too complicated to make. There are many charge abilities in the spell section, maybe you can take a look at how they made their movement to get an idea.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.