Chaos Hellscream Reforged Fix

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This is a grom fix, since the blizzard created a main emissive but the model and its portrait do not use it so I decided to add it, then I leave you some images of how the model looks
To replace the grom model for the whole game, just do the following enter the retail folder and there create a folder called Units within that folder create another called Demon and within demon create a call ChaosHellscream and there place the model and its portrait


Enjoy

UPDATE: 4/12/2021
added the model of grom's transformation so that the emissive looks perfectly in the cinematic in which grom drinks the blood of mannoroth


To place it and replace the game model as well as with the normal grom go to retail and there instead of creating the units folder, create the folder named objects there create a call SpawnModels, there create another call Demon and inside create a call ChaosHellscreamMorph and inside that they place the MDX

UPDATE: December 28, 2021

as several asked me for a version with green eyes, I decided to do it and here it is, to make it work just put the 2 textures in the same path as the MDX
unknown.png
unknown.png





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Previews
Contents

Chaos Hellscream Fix (Model)

Chaos Hellscream Reforged Fix (Model)

Emissive (Texture)

Hellscream Morph Animation Model (Model)

Main (Texture)

Level 6
Joined
Aug 2, 2012
Messages
151
Simple but not bad for the people who would like a more fel version of him ! Maybe you could do a version with fel green eyes ?
 
Fel Green Eyes would look nice. This model is great though! Great addition!!!

Simple but not bad for the people who would like a more fel version of him ! Maybe you could do a version with fel green eyes ?

sorry dude but this is oslo a fix and the blizzard created eye glow is red not green
 
Level 3
Joined
Apr 14, 2014
Messages
6
Is there any chance you could update this and fix his attack animations as well? Lemon Sky / Blizzard screwed up Grom Hellscream (Possessed)'s attack animations by copying attack 1 over to attack 2. The non-fel version of Grom Hellscream has the proper attack animations, so it could be copied over from the regular Grom hero unit.
 
Is there any chance you could update this and fix his attack animations as well? Lemon Sky / Blizzard screwed up Grom Hellscream (Possessed)'s attack animations by copying attack 1 over to attack 2. The non-fel version of Grom Hellscream has the proper attack animations, so it could be copied over from the regular Grom hero unit.
Sure, I'll see what I can do
 
Hei great change to his look. I saw that there are other stand animations which are missing to the chaos model which can be added from the original grom I believe.
I actually tried, but I'm new to using Reteras, and from what I saw, you have to accommodate grom's weapon frame by frame and it's kind of complicated from what they told me.
 
Level 30
Joined
Mar 11, 2017
Messages
501
I actually tried, but I'm new to using Reteras, and from what I saw, you have to accommodate grom's weapon frame by frame and it's kind of complicated from what they told me.
I know what you mean I also am trying to learn retera now because I want to add the missing animation or animations work to multiple models that are on reforge my latest try now is the give the Knight animations from Garithos and Bandit lord, but like you said I am hitting some walls with these ideas :D
 
Level 30
Joined
Mar 11, 2017
Messages
501
I actually tried, but I'm new to using Reteras, and from what I saw, you have to accommodate grom's weapon frame by frame and it's kind of complicated from what they told me.
Hei been some time and I think I can add the missing cinematics to this model. All looks good. I just need to set the exact corect cloth nodes so it the animation will be smoother or remake them by myself.
In this picture the weapon position appears bad too but it's fine now. Just added another weapon set to hand and it's fine :D. That weapon is visible for all the animation from normal grom and the original weapon is visible for the rest.
1648473937324.png
 
Hei been some time and I think I can add the missing cinematics to this model. All looks good. I just need to set the exact corect cloth nodes so it the animation will be smoother or remake them by myself.
In this picture the weapon position appears bad too but it's fine now. Just added another weapon set to hand and it's fine :D. That weapon is visible for all the animation from normal grom and the original weapon is visible for the rest.
View attachment 397278
wow friend that's great, the truth is I'm kind of bad at adding animations hahaha, when it goes private and I update the model giving you credits
 
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