- Joined
- May 21, 2006
- Messages
- 323
So, I created a spell system similar to wow, that means that when your hero starts channeling a spell there is a progress bar showing the preparation of the spell and when the hero gets damaged he looses some of the progress. Everything works perfectly BUT at the end of the channeling the spell gets activated with a dummy unit and now I would like to learn a way how I can make my hero showing an animation (spell or attack etc.), because at the end he just stands there, this looks not so cool and "Unit - animation blabla" doesnt work either.