• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Changing villager texture Help

Status
Not open for further replies.
Level 13
Joined
Apr 9, 2013
Messages
762
Hi there,

I was making a new Middle Eastern/Saracen faction for my map when I realised there aren't that many Arabic units on the site.
I tried to alleviate this problem by changing the textures of some of the models I have but I lack any knowledge on that.

v1.png

If somebody could help me by changing the texture of these models to the one of the Villager (Male 2) it would help a bunch.
The models that need re-texturing:
MountedVillagerManLight.mdx
VillagerSpearmanFixed.mdx

Some pictures from the map I am working on:
full
full
full

Any help is appreciated.
 

Attachments

  • MountedVillagerManLight.mdx
    189.1 KB · Views: 95
  • VillagerSpearmanFixed.mdx
    54.9 KB · Views: 88
Level 14
Joined
Mar 21, 2012
Messages
393
here you go also here are the steps if you do wanna know how to do it
- open your model with Warcraft3 Model Editor
- open the MPQ browser (Windows -> MPQ Browser)
- open the mpq that contain the texture (File -> War3.mpq/War3x.mpq (roc and tft resp.))
- find your texture then right clic on it and choose use as texture
capture-1-png.312508

- selecet the material to change in (Windows -> Material Manager)
note that you can Ctrl + left click on the mesh so that the material is highlighted on the material manager
capture-3-png.312509

- change the texture to the one you added
capture-4-png.312510

- sometimes the texture isn't wrapping well (speaking about textures that are the same ofc like recolors .etc in this case go to Windows -> Texture Manager then right clic on the texture and check wrap width and wrap height)
- if the old texture isn't used anymore remove it in the Texture manager by right clicking then Remove
 

Attachments

  • MountedVillagerManLight1.mdx
    189.1 KB · Views: 43
  • VillagerSpearmanFixed1.mdx
    55.2 KB · Views: 48
  • Capture-1.png
    Capture-1.png
    85.5 KB · Views: 195
  • Capture-3.png
    Capture-3.png
    187.5 KB · Views: 187
  • Capture-4.png
    Capture-4.png
    39.6 KB · Views: 191
Level 30
Joined
Feb 18, 2014
Messages
3,636
There is also another method to change a model's texture without modeling :

1 - Convert the Model file to .mdl format
2 - Open the .mdl file with Notepad.
3 - Find the texture you want to replace, it should look like this :
Code:
Textures 2 {
    Bitmap {
        Image "units\Critters\VillagerMan\VillagerMale.blp",
    }
4 - Change the path like this :
Code:
Textures 2 {
    Bitmap {
        Image "units\Critters\VillagerMan1\VillagerMale1.blp",
    }
5 - Save it.
6 - Convert the new .mdl file back to .mdx format

And, you're done! :)
 
Status
Not open for further replies.
Top