Hello guys I recently look at some spell in the WE and I have been planning on editing them, then I noticed the undead unit banshee has a ''Anti-Magic Spell'' it shields the HP of a unit from magic damages while non magic attacks damages them. The shield breaks when the amount of shielded life is surpass by the magic damage. I just wondering is it possible to make the ''Anti-Magic Spell'' shields the HP of the unit from physical damages like normal, piercing, siege, chaos attacks and also physical damaging spells? And when the physical damage surpass the shielded amount life, the shield will be destroyed,
Also the ''Ray of Disruption'' item ability, it bounces to enemy and friendly units and its very cool. It dispell negative buffs from allies and positive buffs from enemy units, now I thought of adding some custom effect on it damaging and silencing enemy units that it bounces with and heals allied units that it bounce with. How can I achieve that guys? I was looking at some spells inside the WE and I had an idea of editing them a bit to come up with a nice and cool spells, I just don't know how to do it.
Also the ''Ray of Disruption'' item ability, it bounces to enemy and friendly units and its very cool. It dispell negative buffs from allies and positive buffs from enemy units, now I thought of adding some custom effect on it damaging and silencing enemy units that it bounces with and heals allied units that it bounce with. How can I achieve that guys? I was looking at some spells inside the WE and I had an idea of editing them a bit to come up with a nice and cool spells, I just don't know how to do it.