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Changing the Anti-Magic Spell of the undead unit

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Level 13
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Hello guys I recently look at some spell in the WE and I have been planning on editing them, then I noticed the undead unit banshee has a ''Anti-Magic Spell'' it shields the HP of a unit from magic damages while non magic attacks damages them. The shield breaks when the amount of shielded life is surpass by the magic damage. I just wondering is it possible to make the ''Anti-Magic Spell'' shields the HP of the unit from physical damages like normal, piercing, siege, chaos attacks and also physical damaging spells? And when the physical damage surpass the shielded amount life, the shield will be destroyed,

Also the ''Ray of Disruption'' item ability, it bounces to enemy and friendly units and its very cool. It dispell negative buffs from allies and positive buffs from enemy units, now I thought of adding some custom effect on it damaging and silencing enemy units that it bounces with and heals allied units that it bounce with. How can I achieve that guys? I was looking at some spells inside the WE and I had an idea of editing them a bit to come up with a nice and cool spells, I just don't know how to do it.
 
Level 9
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May 21, 2014
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Hello guys I recently look at some spell in the WE and I have been planning on editing them, then I noticed the undead unit banshee has a ''Anti-Magic Spell'' it shields the HP of a unit from magic damages while non magic attacks damages them. The shield breaks when the amount of shielded life is surpass by the magic damage. I just wondering is it possible to make the ''Anti-Magic Spell'' shields the HP of the unit from physical damages like normal, piercing, siege, chaos attacks and also physical damaging spells? And when the physical damage surpass the shielded amount life, the shield will be destroyed,

Also the ''Ray of Disruption'' item ability, it bounces to enemy and friendly units and its very cool. It dispell negative buffs from allies and positive buffs from enemy units, now I thought of adding some custom effect on it damaging and silencing enemy units that it bounces with and heals allied units that it bounce with. How can I achieve that guys? I was looking at some spells inside the WE and I had an idea of editing them a bit to come up with a nice and cool spells, I just don't know how to do it.

You obviously need a Damage Detection System for the first one as I don't think Anti-Magic Shell can achieve what you're trying to do. Just carefully choose what buff placer you will place on the unit since stacking problems are quite a mess. Then when the unit that has the buff is damaged, modify the damage using DDS, then reduce the life of the shield somewhere stored in a variable (You might need to index units).

I am not so sure with the second one. I have not made custom bouncing spells yet... >_<
Though I'm pretty sure that you can edit the Targets Allowed for bouncing spells to bounce to allies and enemies alike.
 
Level 13
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Could you link me a better DDS, there are lots of them in the spell section. I don't know which one should I use.
 
For the physical spell task, I'm against Bribe DDS due to difficulty in filters of incoming damage.

I prefer looking_for_help instead, it has Physical, Spell and Code differentiation damage, which should fulfill the task.
For Hardened Skin, you can try Spellbook glitch to hide them.
 
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