- Joined
- Jul 15, 2005
- Messages
- 356
Ok, I'm running into a really frustrating problem.
I've got a series of maps linked together as a single campaign. The problem is, after making all the maps, I modified one of the heros' abilities significantly, requiring me to completely remove the old one and replace it with a new one.
Now, I'm finding that any skill points spent on this ability don't carry over between maps via the Game Cache. All other abilities do.
The only reason I can think of why this is happening is because each map contains a copy of this ability... and in each map, because I modified the ability after all other abilities had been made, it has a different 'ability ID'. By 'ability ID', I mean the unique 4-digit code that you can see next to the spell's icon in the Object Editor, when you have "Display values as raw data" ticked.
This is seriously problematic. Is there any way for me to manually modify or select this ability ID? I've had no luck so far...
I've got a series of maps linked together as a single campaign. The problem is, after making all the maps, I modified one of the heros' abilities significantly, requiring me to completely remove the old one and replace it with a new one.
Now, I'm finding that any skill points spent on this ability don't carry over between maps via the Game Cache. All other abilities do.
The only reason I can think of why this is happening is because each map contains a copy of this ability... and in each map, because I modified the ability after all other abilities had been made, it has a different 'ability ID'. By 'ability ID', I mean the unique 4-digit code that you can see next to the spell's icon in the Object Editor, when you have "Display values as raw data" ticked.
This is seriously problematic. Is there any way for me to manually modify or select this ability ID? I've had no luck so far...