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Changed anims-model crashes wc3

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Aug 21, 2008
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I used oinkerwinkles animation Transferer to transfer the animation of the 40 anim Villager to a weaponless skeleton.
In Wc3 Viewer everything seemed to be fine, but when trying to use it , it crashes wc3...

i attached the files. Skeleton.mdx is the orignal file while skele 3 is the one with changed anims.
 

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  • Skeleton.mdx
    117.8 KB · Views: 60
  • skele3.mdx
    255.8 KB · Views: 58
Level 9
Joined
Aug 21, 2008
Messages
533
seems to not work...(altought im not sur eif i did it right)

I get this Error when the model appears on the map:

This application has enountered a critical error:

FATAL ERROR!

Program:C:\ProgrammFiles(just wc3 direct)
Exception: 0xC000005(ACCES_VIOLATION) at 001B:6F51344E

the instruction at 001B:6F51344E referenced memory at '0x00000000000'.
The memorey could not be 'read'
 
Yeah, I know what it displays. Here is something you should know (possible reasons of why this is happening):
http://www.hiveworkshop.com/forums/modeling-animation-276/beware-corrupted-model-files-32891/

Model files become corrupted for these reasons:
Rao Dao Zao said:
• GeosetAnims that do not point to a geoset (ie no 'GeosetId' line).
Dodgy extents -- negative maxes and positive mins (beware when editing the Marine and Tauren). (The one I mentioned)
• Team-colored particles (when not modified from an existing emitter).
• Animations which last 0 seconds.
• Lights when attached to root bone (only sometimes).
• Certain texture animations (if not done properly).
• Polycount (if higher than 100000).
•Faulty Ribbon Emitters.
 
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