- Joined
- Sep 10, 2022
- Messages
- 101
Hello again, I read the threads on attack animations, and I have a couple of questions + about my situation... I created a custom blade master, that has pit lord's cleave instead of a critical strike. Cleave is a passive ability, and every time my blade master performs an attack, he uses Attack Slam animation and nothing else. It does not look good, so I want him also animations Attack - 1 and Attack - 2.
How should I do this? Recently I started to write the trigger that has "Event - Unit Begins casting an ability", then "Ability being cast is Custom Cleave", then I made a variable that has a random value between [1,3]. Then, according to t the value, I try to play unit animation - Attack 1, Attack 2, Attack Slam. But I am not sure I am doing everything correctly. Firstly, I even do not know, if "Event - Unit Begins casting an ability" responds on passive skills like Cleave...
How should I do this? Recently I started to write the trigger that has "Event - Unit Begins casting an ability", then "Ability being cast is Custom Cleave", then I made a variable that has a random value between [1,3]. Then, according to t the value, I try to play unit animation - Attack 1, Attack 2, Attack Slam. But I am not sure I am doing everything correctly. Firstly, I even do not know, if "Event - Unit Begins casting an ability" responds on passive skills like Cleave...