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Change score screen icon at runtime by trigger

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Level 3
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Aug 11, 2006
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1. How can we vhange score screen icon at runtime by trigger ?
2. How many passive skill, aura a hero can have ?
3. How to make a passive ability in spell book has effect on hero ?
4. In WE, can we define a struct or class ?
 
Level 21
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Aug 21, 2005
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2. An aura is just an ability, and in theory any unit can have as much abilities as he wants to have. If all "free" slots are consumed, it won't be visible as an icon, but it'll still be there.
3. This already happens...
4. Nope, you can use NewGen (Jass NewGen Pack v5a - Page 58 - Wc3campaigns - doesn't work on patch 1.22 unless you fix it... The fix to that bug is found somewhere at the end of the thread) and use jass to be able to use some sort of "struct"...
 
Level 3
Joined
Aug 11, 2006
Messages
43
1. assume that I have a spell book that has 2 page. If I have 1 critical strike at page 1 and evasion at page 2, does both 2 skill do effect on hero ?
2. When we have 1 hero, we have his icon at above left screen, I want to change that icon in game by trigger > How can I do that ? I searched all function by sillyjassulti but didn't find any funtion to set that icon
Thank you so much for your support.
 
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