I have a problem on changing the animation height of the unit when it is about to land
Here is the trigger :
Here is the trigger :
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Jump
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Events
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Time - Every 0.04 seconds of game time
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Conditions
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Actions
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Set escapers2Editor = escapers[1]
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(escapers2Editor has buff Jumper) Equal to True
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Then - Actions
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Unit - Add Jump to escapers2Editor
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Unit - Turn collision for escapers2Editor Off
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Set JPoint = (Position of escapers2Editor)
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Set JPoint2 = (JPoint offset by 15.00 towards (Facing of escapers2Editor) degrees)
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Trigger - Turn off Dirt <gen>
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Unit - Move escapers2Editor instantly to JPoint2
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Animation - Change escapers2Editor flying height to 200.00 at 0.00
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Wait 3.00 game-time seconds
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Animation - Change escapers2Editor flying height to 50.00 at 0.00
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Else - Actions
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Custom script: call RemoveLocation(udg_JPoint)
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Custom script: call RemoveLocation(udg_JPoint2)
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Animation - Change escapers2Editor flying height to 0.00 at 0.00
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Unit - Remove Jump from escapers2Editor
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Unit - Turn collision for escapers2Editor On
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Trigger - Turn on Dirt <gen>
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